But the problem with giving everyone a little bit of everything is that everyone becomes a "jack of all trades" type of nation. You can build pretty much everything you need with materials, and you only truly require three resources, namely materials, food and guildars, all of which are fairly available. Ore, Chrystals, ect are nice, but not essential. Example. I lack ore in my empire. That means I will not be fielding an army with metal weapons a
lwarmonger
Surrender should be dictated from morale. Your units morale drops below a certain point it breaks and runs. At that point when it is attacked, personnel begin to surrender instead of continuing to fight. You want prisoners, break their morale.
Agreed. Shipping routes should be much more lucrative than land routes. The should also be more dangerous.
Hopefully some leadership ability to increase morale and capabilities to units they are near/attached to. Other than that, it will probably depend on the size of the battle. In a battle with four champions and 5 squads of 6 soldiers, those champions will have a much larger individual impact than a battle involving thousands.
Yeah, gods will not be in vanilla. Now I am sure that some sort of religion system will be added for any number of mods.
The problem is making forts useful, and what consists of a fort. Right now you can have a size one city, upgrade that to a fort (although the building requirement for fort should be taken out), and bam! You've got a fort (in the form of a small fortified settlement, which is what a fort is). What use would a one tile fort serve gamewise, without a supply mechanic?
Divorcing and/or executing your wife also needs to be in the game. Once she is past her childbirthin years time to step aside for the new (18 year old) generation! Wooo!!!!
I posted a slightly more elaborated version of my above post over in the ideas thread. https://forums.elementalgame.com/385079
This is kind of an amalgamation of posts I've made in other threads, but it addresses a significant problem in a fairly simple, easy way. The problem is that NPC's, while numerous, are not particularly useful, and not really an enjoyable part of the game. You don't really get attached to them, and they all seem pretty much the same, while the ones out wandering around seem pretty lifeless. Right from
There should be lots of champions, I think the problem with the current system is that right now they 1. don't do much, and 2. don't have enough out there to kill. Couple of ways to solve this problem. First, have champions do more. That merchant out there, who nets you two gildars a turn if you hire him, should be trading between cities, carrying stocks of food, ore, weapons, ect in between cities and selling them for a profit. He should have his own money, an
I think that there should be more than an indirect cost and benefit to having an adventurer friendly nation though. If you provide a hospitable place for adventurers to resupply, adventure, and eventually settle down, assuming they survive (bringing all that sweet, sweet loot with them), there should be some pretty direct consequences from that. First off, adventurers would come to your lands more than the neighboring lord (who happens to kill adventurers for the fun of it)
Or divorce. Or assassinate. If she can't bear me children, then what good is she!
There needs to be costs and benefits for being an "adventurer friendly" hub. Although I love the idea.
I think this is where more graphical distinction needs to be drawn between deserts and wasteland.
Right now I think the principle is sound in essence. You have a few large cities, fuelled by the food resources you've managed to acquire, supported by a number of small towns and villages, which are out to harvest resources and claim various strategic locations on the map. The limit on your overall population is food and level of development, so while there is no hard limit on the number of cities per se, there is (and should be) very much a limit as to how many people you have.<
I do agree that houses should make up a fair portion of your city. It is just a hassle to put lots of them down, especially since to do so is to juggle food with all of your cities.
[quote who="thyro" reply="6" id="2653552"]So what would happen to all the games purchased online when the provider goes tits up or the business is taken over? [/quote] I guess you're done playing those games.
I see some problems. Food is crucial to success since you need it to build any city up from level 1.. Before if you didn't have it you could build gardens. I don't think I agree with that because it encourages garden spam, and therefore city spam. But that being said, you still need food, even if just a little bit to build that one city. If luck doesn't provide you with it, well then you may as well just quit and try again, especially in multi-p
[quote who="NimRat" reply="138" id="2652189"] Quoting Recnelis2, reply 137 Allow adventurers to be able to buy from your shops as part of your income! Okay, this is actually a really good suggestion. If the wandering NPCs actually had cash to spend on items, and had an AI goal that would send them to the nation with the best available gear to purchase the things they wanted, that would really add to the feeling of it being a real world, as well as
Adjacency bonus! This needs to happen. Anything to mitigate the haphazerd style of city construction. Buildings which produce a like resource (like research, money, Ore, ect) should get an additive bonus by being next to each other. Nothing multiplicative, but enough to encourage (not force) the player to create market districts, iron districts, research districts, ect. Which leads me to my next point. Questing! Right now quests are acquired co
Absolutely.
BURN HIM!!!!!!!!!!!!!!!!!!!!
[quote who="Hawks282" reply="88" id="2646444"]And people hate elves why exactly? [/quote] Insofar as I am concerned, people hate elves because they are evil, hateful creatures with few to no redeeming qualities. At least that is how they are on Discworld.
I only see four each, empires and kingdoms. Wasn't there five each?
[quote who="TheProgress" reply="1" id="2636505"]I'm never buying another thing from Creative Assembly unless it's made out of pure gold. Empire: Total War was complete garbage on release and after a year of patches it deserves no better than a 8.0 - none of these glowing reviews that it got on release. [/quote] Agreed. And if it is offered only on Steam (even if you purchase the cd) then I am absolutely not buying it. They have completely lost my trust with that type