So fantasy warfare, with significant scale differences between troops, plus a good physics engine. So, a dragon breathing flame on an army of spearmen, for instance, might look like...? A question that might best be answered with a video.
LOLCHRIST
When I say only Halo 2 and Shadowrun need DX 10, I mean that they're the only games that don't support DX 9 at all and so won't officially run on XP (although I hear there is a crack to make them do so now). Sorry for any confusion there.
In situations like this you should post the error or at least explain the gist of it. Otherwise, there's really too little information to go on. Also, have you tested burning a different set of files?
Having a fixed camera is not what made Baldur's Gate great. Tactical party based combat that worked, combined with tons of great content (storywriting, interesting quests, varied area) is. I was fine with isometric viewpoint in its time, but I played Hinterland recently and I have to say that I really felt the fixed camera and rubbish resolution really brought it down. It's an arbitrary restriction (you can't see what your characters see, for example) that was implemented only because
Maybe there should be the options to abstract unit choices? So I could equip a unit with 'sword' and it will pick the best sword available (perhaps there needs to be a way to reserve weapons). Or I could equip a unit with 'flaming sword' and it will pick the best available flaming sword, and have priority getting it compared to the guy just picking any old sword, or I could equip it with 'flaming sword IV' and it will only ever be equipped with that, and gets first pick. (Obviously if
1) Think everything should work with XP, but you would get no DirectX 10 support. Not many games use DirectX10, only Halo 2 and Shadowrun need it, and that's just Microsoft being prats, not that anyone cares about those games on PC. 2) Chances of damaging your PC are low. Turn off the power at the mains, but leave your PC plugged in so that the case is Earthed. You can then touch the case to Earth yourself, or use an anti-static wrist band. 3) Graphics card (best you can affor
I'll try to explain why I didn't like winning spell books from nodes in MoM, but it's going to be a bit woolly. My example: D&D 3rd edition. You have skills, which are a numerical value that you can put points in to increase at level up. You also have feats, which are flavour aspects you can add every few levels. Which is great, except that many of the feats are +2 or +3 to a couple of skills. And that is just bad, because they confer little long term benefit*, and are no longer so flavou
The think with civil wars is that they can be very annoying. I did not enjoy the rebellion mechanic in the more recent Total War games, because it's simply inevitable once certain cities get beyond a particular size that you will lose and have to reconquer them.
I liked the blind research in Alpha Centauri. I do think though, that it is particularly suited to that game because a lot of the game is about exploration and discovery, and because you are being told a story. Much of that story is revealed through the technology tree. So, it's great for flavour reasons. It could work well for flavour reasons in Elemental too. However, I know that often with this sort of game many people aren't interested in the story, but are just trying to beat the
I also am keen to hear about the customization for the channeller. I would hope that there are some things that you can choose at the start, and then some choices to make as you gain experience / essence. I also think that some of these choices should be permanent trade-offs - perhaps something like a perk-feat system. I always thought it was a cop-out that you could get extra spell books and traits from the magic nodes in Myrror. I think it's a mistake when games allow you
Will be interesting to see this in action. It will be amazing if it works as advertising. Have you had any weird physics accidents? Horses being suddenly launched skyward?
I think such an early beta will be an 'unfun' version of the game. The thing with open betas is that they also have a word of mouth advertising impact. So the developers have to take some time to polish them before releases, otherwise you will have some people telling everyone how bad the game is, because the beta does not meet their expectations. What I'm getting at is, if there are some features they want tested early by a variety of people on many machines distributed acros
Steam used to require that you did a 'prepare for offline mode' thingimy, whereas now it's supposed to just work I think. I've had a few goes with Steam games at lan parties with no internet connection, and most of the time it hasn't worked.
Surely the very definition of a spin-off is a separate product line using the same setting to attack a different market?
On the other hand, it might save people like me from obsessive and futile attempts to tesselate their cities in a land-use maximizing pattern.
So karma does come back to you after all. Better start doing the 'count to 10 slowly before posting in anger' thing.
I think the Ways are certainly the most interesting because of the trade-off they involve in your army getting attacked by taint.
It's interesting, although it depends on the computer choosing good spots. It certainly would need to understand about bottlenecks. There is some historical precedent for rulers founding cities. In particular towns might be founded on a hostile frontier and incentives offered for people to move there and take up arms.
*Cough* wonders of the world *cough*. Oh hell, why not? They're always fun, give a focus for players to compete over. The only thing is there probably shouldn't be too many. I think the wonder inflation (deflation?) of Civ and Galciv expansions dilutes their interest.
I really, really like the Skaven from Warhammer fantasy. They're just one of the most wonderfully unique factions in any fantasy anywhere, and twisted in an (ironically) very human way: rabid rat fanatics anyone? They're even sort of sympathetic in an underdog (underrat?) sory of way. I don't know if rats should be mounts in the core game - maybe. If there's a well-done rat people mod or giant rat riding mod then I would add it to my games.</p
I am generally in favour of simplicity instead of stuffing more and more layers of cool stuff in. Consider that chess is very simple, but no-one ever really masters it completely. By contrast, mastering a very complex game is often a matter of finding a strategy that results in a positive feedback loop (A increases B; B increases A; recurse), and that leads to repetitive play and gentlemen's agreements to ban particular strategies that have been played out too many times before. On th
You should read the books. They are very good, and I should think that people looking back will rate them as literary classics on the level of LoTR or Narnia.
If FlyGuy is trolling then it's some of the most awesome character based comedy I've ever seen. Otherwise, well, I just don't know. What I do know is that, in the name of science (and humour), the forums must split into pro-bear and anti-bear factions at this point. And also you people need to start spelling 'calvary' right: remember your ursine saviour's noble sacrifice.
It looks like concurrant turns though. That doesn't mean that hotseat can't be done, just that it's a little less sensible.
No, no, you got that wrong, it's "thermal nucular".