I personally love physics in games I prefer first order physics (affects game play) but second order physics (eye candy) is great too. If a game has a really in-depth and meaningful second order physics system it makes the game dramatically more interesting to watch and keeps the feeling of uniqueness far longer. I personally get extremely bored seeing the same exact thing over and over so when a game has a nice second order physics system that makes me want to pay attention each t
Darkodinplus
I've not played SMAC I wouldn't mind this idea in conjunction with a more specific system. So lets say you choose a general research direction of magic and from time to time your mages, sorcerers, and wizards make new spells in whatever field of magic they happen to be studying (this would be the private sector) but the player could also offer the equivalent of a government grant were you put a predefined amount of resources and gold toward a specific goal. Using my magic exam
The thing about revolutions is the vast majority in human history haven’t been successful. Typically a lot of criteria have to be in place for a rebellion to be successful otherwise a government like several games mentioned here end up having to deal with an annoying but not necessarily dangerous revolt. The change sought by rebels is more often achieved by peaceful influence on the government with some sporadic “radicals” causing types of troubles. If
Some of these issues have already been addressed by Stardock personnel, they have stated while they want the player to have a lot of freedom in Elemental they shouldn't be bogeded down with micromanagment and I believe they mentioned some kind of intelligent governor AI for cities and maybe even regions. Here is the link to essentially Q&A for Elemental:WOM so far although I guess everything mentioned is subject to change and all that jazz. <a ti
I think it is fairly obvious at least from what i've read that the Channeler (AKA king, emperor, cheiftain, ect) can potentially be a super unit depending on how a person plays the game and certain magic spells sound like they will be super weapons but with the level of customization in Elemental will the player be able to create his own super weapon / unit? For example would I be able to make a "magical spear of the one hit wonder shot" assuming I had the resources then give it to some