Interesting, how customizable is the crest and population I wonder? Also, is that suppose to be a picture of the Channeler or peasant? Whoever He is he looks like a push over.
Darkodinplus
There is also a balance in imbalance. I believe what Gazing was suggesting wasn't that a dagger vs a spear should be equal but rather the spearman shouldn't have an instant kill or insurmountable advantage over the soldier with the dagger. I would expect the spearman to have a clear advantage unless the other soldier had been trained / equipped to deal with the spearman. At least that is how I understand it, so I agree totally with having weapons balanced.
***Warning Philosophical argument incoming*** I wonder, since everything factional is created by humans is it even possible for fictional entities to have qualities that aren't human in some way, shape, or form? I mean creating a truly alien idea or design is technically impossible because you would have to not think like a human to create such an idea or design. If you expand this a bit further can the human mind think of an alien that isn't humanoid without actually having encounter
[quote who="Denryu" reply="3" id="2248017"]Dueling is so World of Warcraft....[/quote] How so? Having played world of warcraft (and a ton of other MMOs) it didn't have a very deep dueling system (no MMO has in my opinion) but then again I always play on PvP servers. When I think of duels I think One on One battles followed by Starwars, Marvel Comics, and Boxing. I would love to see a dueling system used in Elemental.
[quote quoting="post"] 1. Duels for rival sovereigns! [/quote] In regards to duels look at the thread Channeler vs Channeler: FIGHT (no they aren't in the game ..... Yet.) as for 2. in order both auto-resolve and tactical battles are planned yes no data yet squads / individuals (champions, magical beasts, channelers, etc) 3. basic naval warfare is
I'm more interested in actual solider / item creation. I want to know to what extent can the player manipulate a soldier's / item's stats. (One could say if you were allowed to manipulate these stats enough you could create a....... Super Soldier or weapon.) I wouldn't complain however if the next journal was on Channeler creation or Tactical Battles.
I realized that but my concern is that if you can upgrade via battle points or whatever you could spend your resources on producing more units than someone who purchased research the good old fashioned way. In other words I'm concerned there won't be an incentive to purchase research with mass & energy.
[quote who="pigeonpigeon" reply="7" id="2237403"] I actually bought Demigod a few days ago, and it's pretty addicting. I haven't played online yet, though... I'm honestly not the biggest fan of playing games with random people, especially when they're most likely to be annoying little shits . I'm sure I'll give multiplayer a whirl at some point but for now I'm happy with single-player, and at least I probably won't be too terrible when I make the leap.[/quote] Making a dem
Channeler death should equal "game over man, GAME OVER!!". I personally wouldn't have my Channeler enter the field of battle unless... A. I had no choice in the matter. or B. I thought it was safe enough. If I was foolish enough to throw my Channeler up against an enemy Channeler + a Dragon + an entire army I deserve to lose the game. If I was foolish enough to have my Channeler wander out deep into enemy territory all by his lonesome and he gets killed I
Hmm, you know I have to admit some type of magical equivalent to splitting the atom would be very interesting or perhaps refining some type of rare and unique metal. By this I don't mean the magical equivalent to a nuke but just the tension created by the cold war with the East vs West arms race. It would be cool if there was some technology that could be used as a deterrent against world war type situations and that other smaller less advanced countries would try to obtain so they could comp
[quote who="Scoutdog" reply="19" id="2245302"] They didn't mess with the plot of the GAME so much as the fact that (according to the backstory) the Mother Brain was actually built by the Chozo, but then the Federation is not only able to duplicate their design but apparently make them both cheaper and better. That's why I personally always use the excuse that the Chozo versoin had atrophied over the years, and that the Federation got the tech from Samus' scans of the original brain.<br /
[quote who="Scoutdog" reply="17" id="2245187"] (like having a mother brain rip-off in metroid prime 3 is stupid and they should not have done it. They should have just had it be the mother brain, because then nobody would have asked 'why' or anything and all plot holes would be filled by "because its the mother brain") Hey, another Metroid fan! Do you happen to have GC2:TA? I'm in the process of making a Metroid mod for it...... and yeah, the Auroura Unit screwed up a lot of
I believe Brad said they are using a version of Havok, this suggest to me you would need the Havok SDK to make a mod for Elemental's physics engine. Edit: Found the quote [quote who="Frogboy" reply="22" id="1977215"]We're using Havok for physics.[/quote]
Demigod's engine was based on an updated supcom engine. Now that engine has been further updated for supcom 2. It looks awesome and rather polished for such an early stage. I'm not so sure about the tech upgrades being purchased through research and battle though. Getting an upgrade through battle seems a bit suspicious to me.
Taken, hope we get some useful data.
I’d like to make two points, first when do the best fights / battles typically take place? In my opinion it is when two opponents are evenly matched and their tactics complement each other. If every Channeler was on emergency power as we call it they would all be evenly matched. Hence I don’t think an anticlimactic ending would be the only outcome in such circumstances in fact it could be rare. Second, as I said I’m stil
I was thinking just water. If you throw in steam you'd almost be pushed into the more advanced tech and I doubt a good excuse could be made to stop there. Although, the Romans did develop a steam engine but they never used it. I forget way that was though I want to say it kept exploding.
I’d personally like the regular tech tree to start with basic nomad tech and finish with industrialized tech. As I understand it the set up in Elemental was basically the cold war gone hot where the previous powers destroyed the world. It would be cool if in the very beginning of the game humanity had reverted to nothing but a collection of nomadic civilizations moving where ever food and water could be found. Fast forward and you have basic agricultural civilizat
I love a good tactical battle and rarely do I use auto-resolve. I think auto-resolve however should be well done for the people who like it even though I’ll probably never use it. If one of your solutions was to be used I’d go with 1 over everything else. Although, in reference to number 2 I wouldn’t mind having an AI supported ally / supporting armies.
There really isn’t an easy way to figure or even argue how essence should work since we don’t know “exactly” how it is meant to function in the game. I do agree that essence should not be trivialized but I also think if Elemental did implement some kind of limited and slow regeneration of essence it wouldn’t cause it to be irrelevant. The key balance as I see it in this discussion is making essence vital and strategic withou
Nice to know, I can't wait to get some more concrete info on Elemental if I don't get lucky. I never win lotteries, everything else however I almost never lose.
Can't wage an epic war against the powers of the universe with out a full stomach.
[quote who="GW Swicord" reply="16" id="2240886"] And maybe I've been alone so far in thinking that essence was a factor (a channeler stat like strength, wisdom, or dexterity) in how much mana you can channel at a given time. Probably some unconscious Wheel of Time thinking there.[/quote] I agree essence should be based on a stat but I lack sufficient information to decided wether it should affect total mana comparable to intelligence or wisdom in most games. I coul
[quote who="GW Swicord" reply="9" id="2240008"] IMO, getting to zero essence should be effectively Channler Death/End Game For You. [/quote] I rather like this idea. Although if death was considered to extreme a severe loss of power would be acceptable. You could have safety margins for essence abilities adding another layer of depth to their use. For example abilities highlighted with the following colors. Red: Have 20% below the required essence for an action, high
[quote who="pigeonpigeon" reply="5" id="2239314"] Your method somewhat alleviates one of the issues, but it is still there. If I cast a world-wrecking spell and the world manages to recover, and the game continues for a long time after, I want the option to cast another world-wrecking spell. If my essence can only increase back to some small fraction of the original total I won't be able to do that (and the notion that a 'potent doomsday spell' would only cost as much essence as strength