Whity2XLC

Whity2XLC

Joined Member # 2408350
0 Posts 2 Replies 244 Reputation

Go to hell copy protections! Customers have to pay for it. Any Protection will be cracked sooner or later. What I accept is a CD-Key. Since almost every game can be played online today its the best protection anyway. Since without a valid key you cannot play. Take some time to check companies like SecuRom, StarForce etc. they aren't small. The make profit. And the profit they gain is paid by us costumers! What we get for this is just trouble, malware, rootkits and anyt

65 Replies 126,063 Views

I have sent them like 5 or 6 dumps and dxdiag and whatever... Then the bug should be fixed. I read several posts this bug exists since release with all versions which came out. It should have been fixed already, we almost have November and the game came out in February when I am not wrong.

5 Replies 3,398 Views

Hi! I own the game quite a while, have over 90% of the archievements in single player, never had any problems playing single player nor crashes or anything. This week I started to try my hands on the ICO multiplayer variant of Sins. I am using version 1.05 and I can tell you, it is a PAIN IN THE ASS. Almost (!) every game is crashing. Either I am getting a MINI DUMP or anyone else of the other players. Sometimes it happens after 5 minutes but what really sucks is when it happe

5 Replies 3,398 Views

Hi there... I am still using 1.8e and haven't tried the patch available here since I just bought DA last week and got not much time to play. Well. I also have problems with the pathfinding bug (using Fleets) and want to give some additional informations to CariElf to help him fix it. The bad thing is, the AI is suffering from the bug too. Making games very very easy since the AI's fleet is "stuck" when they have a fleet and don't move. To help you further more it looks

104 Replies 87,727 Views

Once Eyes of the Universe is built, its not necessary anymore for any sensor things, since its increasing all vessels and starbases sensor range to 15. In general this is kinda lame, since it makes sensor stuff unimportant, also sensoring is easy and fast to tech.

10 Replies 7,879 Views

I have this bug sometimes too. If this occurs you can't add the ship to the fleet. Doesn't matters which size it has. Happens to me with small, medium, large etc. already. Funny thing is, I had those ships in a fleet already, then disbanded, moved each to a seperate tile, upgraded them, tried to create fleet again. Doesn't happen very often, but when it happens its always in that situation I would need each ship I have. Ieeek, gue

11 Replies 12,531 Views

I think this is just a strategic issue which is brought to the game. Planets with special buildings will become more "valuable" to conquer than others. To return to the topic. the technological capital only boosts bonuses on the planet on which its built. So a good idea is to put a lot of research buildings on these planets. Same with economic capital and manufacturing capital btw. Hope this will clear some things <img src="http:/

13 Replies 10,112 Views

If you are lucky you will able to find a "Ranger"-Class Ship while playing, the longer the game lasts, the better your chances to find one, at least I have this feeling. Well, if you take a look at this ship once you found it, I noticed it has like 55 Missiles and Droid Sentries as Missile Defense on it. For some reasons, those are not used Only the Beam- Weapons/Defenses) are used.<

4 Replies 8,777 Views

I have the same problems on my GF's computer (Athlon XP, GeForce 5700 (FW 81.98 (latest)), Windows 2000 SP4). Don't have the problem at home. Changed regional settings here, no success. ... got it... my fault yesterday, just put the "Input Locales" to english... What you need to do is to set the "General"-Tab to "English

5 Replies 6,646 Views

I have the same problems on my GF's computer (Athlon XP, GeForce 5700 (FW 81.98 (latest)), Windows 2000 SP4). Don't have the problem at home. Changed regional settings here, no success.

5 Replies 6,646 Views

I was wondering about that too as I built my first planetary improvement of this. But to be serious... this should be re-tweaked... Even if the cost is 0 bc, why the hell should I waste 9 size for a "free cost" survey module when I only have 38 size left in total on my ship??? Every single atk/def point is much more usefull.

5 Replies 8,257 Views

Attn: Developers. Latest Version 1.0X - Crash when Saving Ship Design =========================== This seems to be a problem with the "name giving system" of the ships. The crash seems to happen if saving under the same ship name as an old ship (which might even not be displayed in the Shipyard); e.g. from an older game. Little workaround for this is to delete the Player's Ship Folder in "c:\documents and settings\ \my documents\my games\galc

143 Replies 143,247 Views