I remember how Merkel asked USA to stop spying on her, and to disclose the gathered material on her person, and the response was: "Sorry, but no". Haha, NATO allies, good show.
Kamamura_CZ
Maintaining a browser code is a huge effort that needs funding, manpower and determination. It's far better if the existing teams patch up their product than to start a community-driven "hooray" initiative that dies after a few months.
Reminds me an old Slashdot joke: Man speaking to his phone: "Hello! Can anybody hear me?" NSA analyst: "No."
I would much prefer a better version of the SMTP protocol, as the current standard is a disaster.
Does he charge less than Warren Buffet?
A very cool indie game, a small shining gem that is easily overlooked. I urge all to try it. If you like gamebooks, good storytelling and armosphere, tarot cards, non-fantasy Occult mysticism and do not mind a bit of action combat, you will love it. Excellent, focused design, great atmosphere, well thought-out and original game. 9/10 from me, and I do not give praise lightly.
[quote who="DrJBHL" reply="7" id="3516718"] benmanns, how on earth would using biomarkers increase control by the NSA, or anyone else, for that matter? Having a NON-PASSWORD identification system would INCREASE security, not DECREASE it. The increase in surveillance and demanding security companies' software/passwords, etc. WOULD. If this isn't obvious, read the source articles... This is obvious, and the reason companies are trying to get away from hackable
Everytime USA declares "War on..." something, you know that a disaster is coming. War on drugs, war on terror, war on whatever, all of them were flops. I suspect that the shady semi-secret govt agencies who boosted their power nicely after the media-induced fear from 9/11 events would like to boost the cyber aspect of their little police state within a state. They have their torture chambers, they can bomb whatever target abroad they with whenever their corporate
[quote who="Heavenfall" reply="7" id="3509149"] I can't seem to find a game named Alien Space with that theme, do you happen to have a link? [/quote] Sorry, Ancient Space, my bad. http://www.metacritic.com/game/pc/ancient-space But let's not forget... an Epic Amiga game called... "EPIC"! <a href="https://www.youtube.com/wat
FFH 2 is superb, though. Still like to read through the lore on my phone while travelling in bus or a tram.
This stuff is so blown out of proportions, and we across the pond can't believe nor understand what the crack is going on over there across the water. I mean what the... But we never forget to bring the popcorn. And the overblown rhetorics, Good, Evil, Universe, Womanity, Equality, Liberte, it looks like a crossover between Marvel Comics cosplay, a Robin Hood movie, Mario Brawl, some bizarre sci-fi from 80s about female supremacy galactic empire, with really heavy dose
[quote who="JacquesGauthier" reply="18" id="3512195"] Heard that stardock purchased the rights to Star Control. Hope to see a Star Con II sequel/prequel soon. [/quote] The most important aspect of games like SC is faction characterization, lore and storytelling. I would say that those are exactly the areas where Stardock games do not excel.
I think your opinion is based on an incomplete experience with the game. It's simply not true that there are no safe places in the world. My character now for example lives in the outskirts of DMC, slowly healing from the first trip from the cryo facility, and gathering strength for further journey. I have botany skill, so I go to the forest every day, brew a few bottles of tannin tea, sell that on the junk market,
I look forward to GTA V for PC and Witcher 3, but if they slam that DeNuvo nonsense on GTA V, then it's a deal breaker for me. There are other, interesting games without obnoxious CPU-intensive baggage attached.
So this little humble looking game came out. Screenshots were bad looking, the interface clunky, and on top of that, the game is all done in Flash. However, after giving it a try, I got quickly hooked. Combat is clearly dwarf-fortress inspired, without hitpoints and D&D tropes, depending on very tense and verbose text descriptions. On top of that, it's quite deadly. You start almost naked, without equipment, and must survive
The Road http://en.wikipedia.org/wiki/The_Road_%282009_film%29 For a few of us - The End of the World / Hardboiled Wonderland by Haruki Murakami http://en.wikipedia.org/wiki/Hard-Boiled_Wonderland_and_the_End_of_the_World
I bought it during the sale. Mixed feelings so far. Lack of proper manual hurts the enjoyment of the game.
There was a Doom-style battle on a space station. Or in a research lab. Or in undeground caves. Dead aliens and marines lie on the ground, among shell casings, paper cups, blood splatters and other debris. Who you gonna call? Space janitor on a viscera cleanup detail. You do the hard job, because someone has to. It's as boring and monotonous as real cleaning! http://store.steampowered.com/app/24690
Combat in Civ 5 is now much superior to both Civ 4 and FE. The only problem is that tactical AI in Civ 5 is quite weak.
Gotta buy Sorcerer King for that [e digicons]:D[/e]
However, if I understand it correctly, no actual tech demo is available? No engine that could demonstrate it on a prototype version of the new Windows? Just two slides from Microsoft? Then I am a bit skeptical.
[quote who="Timmaigh" reply="1" id="3508046"] Dont want to mystify you, but AFAIK there is only original version for X360/PS3 and recent remastered version for the new consoles. There is no PC version and i am not aware about one being prepared for release. Quick google search does not show any such info to me either. So i would not count on it. [/quote] There is no version of Last of Us for XBone or X360. It's a Playstation exclusive, only the original PS
A toolbar to bring the end of all toolbars
[quote who="Tattyhat" reply="1" id="3505165"] Look here my good chap. Frog doesn't like tactical combat, so I don't think it matters what you want. You will get what you are darn-well given and like it [e digicons];)[/e] [/quote] And that, my friend, is why Sorcerer King holds very little interest for me. To put it bluntly, a bunch of half-done features clumped together seldom make a good game.