yaromir

yaromir

Joined Member # 2391911
2 Posts 37 Replies 364 Reputation

[quote who="ddd888" reply="15" id="2760160"] you dont invent a new MMORPG ignoring what WOW did, it would be just stupid[/quote] Well, I would say it more like: There were people in the past who had to design very similar systems. Ignoring what they did is highly arrogant. There is nothing wrong with re-using accumulated expert knowledge. One of my major concerns is marginal spells. It is much preferab

22 Replies 80,524 Views

[quote who="Raven X" reply="29" id="2759223"] I've seen Frogboy mention a "pooled mana source" and I'm not sure how I'd like that but I'm waiting for him to give more details on it before I make any judgments on it. I think it could damage the worth of individual champions though. The value of some champions is that they have a high INT or you gave them a lot of Essence as they leveled up, thus they have more mana and are more valuable. If all the champions are drawing from One mana pool

49 Replies 36,608 Views

I thought I'd put together a list which made other TBS tactical combat interesting. Targeting rules. Flying units can't be attacked by melee units Non-Corporeal units can't be attacked by regular weapons Varied terrain bonuses AND maluses which are clumped in a meaningful way. Meaningful Unit special abilities (i.e. First Strike, Armor Piercing...etc) Un

2 Replies 4,463 Views

People, what is the point of "I told you so" and "why didn't you xyz". What does it matter now? I for one would prefer more productive discussions along the lines of "what now?". For example, I want extensive modding through python, including being able to change GUI and make new screens. Including changing the way Heroes level. Mods add serious value. Look at EU3 and plethora of Mods which

323 Replies 1,268,943 Views

Mr. Wardell you are truly a class act. I have never seen such openness and forthcoming. Setting release and gameplay comments aside (and I have a ton!) The spiritual predecessors of E:WM were MoM and MOO1/2. All those games had glaring problems at release. All of them were much better after patching. Anybody who played v1.0 of MoM knows what I am talking about. You were essentially s

323 Replies 1,268,943 Views

First, let me say that the release is a pretty good one (and I am one of those who has single digit FPS over cities) A brand new engine, a brand new game, and overall it went smoother than say HOI3 (yes a Paradox fan too). Here is my condensed list: 1. Create rollovers everywhere. If I hover over a weapon in research menu, I want to see its stats. 2. Show resources with income. i.e. 10(+2)

150 Replies 497,985 Views

Well, I have this issue on scrolling, zooming or viewing unit movement on strategic map. Tactical map works beautifully! Switching to lower resolution, scaling things down and turning things off didn't work. Core i7 Q720 ATI Mobility Radeon HD 4670 4GB Ram

3 Replies 3,495 Views

-Randomize quantitative effects of techs within a reasonable range. -Have later techs affect earlier techs (like in MOO2) What I didn't like about research systems is that you need to learn a tech tree, and subsequent games you plow on auto-pilot.

96 Replies 257,535 Views