sonarogre

sonarogre

Joined Member # 2384432
1 Posts 4 Replies 2,840 Reputation

I've started work on inlcuding the ships from Star Blazers into Galactic Civilizations. I've got a few ships modeled but as I'm a newbie modeler I'm having a lot of difficulty getting them in game. I'm waiting on a few official tutorials to sort that out. Initial goals will be to include the Human ships from the series including: The Yamato Andromeda I and II Borodino Hood Konigsberg Airone<br

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Can you go into some detail as to what program you used and what plug ins? I've been haveing a massive amount of trouble trying to get models exported into .X First with Gmax and then with 3DS. I'm also having a lot of trouble getting models moved from Gmax to 3DS. Any help mentioned would be appreciated, thanks! Have you downloaded the sample ships? They have the textures included. Should be one of the threads on this page, and it might give yo

6 Replies 7,805 Views

Would anyone be interested in working on a Star Blazers mod? I've been a big fan of the show for awhile, as well as Harlock, Galaxy Express 999, and pretty much anything Matsumoto created. I believe it possible to accuratly recreate the look, feel, and in a scenario, stoy of the origional series. I wouldn't be able to do this alone though, my texture skills are mediocre, modeling skills, at novice, and programming skills at merely passable. GalCiv III would be out before I

1 Replies 4,101 Views

That's too bad. By having the option for a switch (to use the statistical model or execute a seperate engine) they could just let the players build one for them. Heck if it was possible to circumvent the statistical model I'd be trying to get a modding team together.

5 Replies 9,497 Views

Is it possible for us to completely change the combat? What I'm looking at is the ability to remove the statistical combat and add a player run combat stage. Think of invading a planet and fighting out the battle on a hex map. Think of having to carefully position your ships before hitting the fire button. As moddable as the game is, is the combat engine replacable?

5 Replies 9,497 Views

I've been playing the game for marathon sessions and I'm impressed. I've got a few suggestions I'd like to see though: In the "probably a bug" category. The Ship designer. When you select components on the ship itself and then delete them they reappear if you select a component in the ship part lineup bar... this happens in reverse. This is annoying as it is difficult to track down parts on the larger desig

2 Replies 5,234 Views