Hopefully if someone else is having this problem they will post, and I will know for sure if it is your game or the mod files.
BlackRainZ
Hmmm, there is something wrong in your game. I think I remember this happening to me once and I think uninstalled the game and reinstalled it and then put back in the mod files. I tried my game and it is working correctly. Unless I uploaded a wrong file somehow, it should be working.
I just started up a new game with Lord Relias and I built a 2 cities and trained a bunch of troops and everything worked the way it should. Try to explain what you did exactly so that I can try to help you. I am not getting any problems on this end though as far as I can tell but I just briefly checked.
hmm, what version are you using ? I may have made a mistake somewhere. Also, is it still persisting even when you end turn ? Have you trained many units ?
Okay so new version has the following changes, will upload soon but it needs testing, it will also require a restart for new changes to take effect. Also you must delete all the units you created by going into C:\Users\BlackRain\Documents\My Games\FallenEnchantress\Units. Delete every unit file in there. Units will have to be remade or you can use the units I made and put them in there. However, the units I made are very generic and only have 2 out of 3 traits. If you want the AI to have bett
I am going to try and remove the damage limiter and see how the game plays out without it. This is going to make 5 and 20 man units useless once you have 100 and 300 man units but perhaps that is a good idea. 20 man units vs 100 man units should still be okay.
Oops, I know why the defense is so low on the monsters. That is a mistake, I forgot to change them back to normal when I was playing around with different ways to balance the damage between large and small units, etc. I will fix that now.
Which monsters specifically do you feel should have high defense, other than dragons and drakes, which I know.
Okay, I will think about the things you have mentioned and how i can fix or change them. I can try removing the damage limiter to units and see how that effects play. Or I can try a much lower damage limiter, maybe of 50 % or 30%, what do you think ? As for the cost of units, I wanted them to be cheap and easy to train. I could increase them a bit but the point was to be able to build big armies and not be worried about losing them. Th
When you have time Sentinemodo, make a list of things you would like to see in the mod, or see changed, or see balanced, or whatever so I can see what makes sense or what I can do about it.
I didn't change anything with the monsters stats from MA. Those are the stats that Sean put on his monsters and I never got around to really looking at them.
Also, I suppose late game, monsters shouldn't matter so much except for the really powerful ones, like dragons and such.
I suppose it could be done that way, I just thought people wouldn't like it that much. It certainly would be easier to do it that way. Perhaps I can try it out like that.
Yes, I could just increase the damage of mid to end game monsters, but what about heroes, those 100 and 300 men units will one shot all heroes basically.
[quote who="Sentinemodo" reply="203" id="3315294"]that's posts is from the release time/end of beta period. Not much have changed since, might be only that a couple more variables got exposed as named variables. I'm thinking about the damage modifiers you implement though. What was the reason to put that modifier and then balance it with 0.15 overpower? I am finding myself attacking always the largest squads since this gives me the best damage per hit
That looks pretty old. I will try messaging Derek or frogboy though. Also, I want to look into the mod manager, haven't read anything about it yet. Is it easy to set up>>
You know what, I might have purposefully left out the military traits with the 5 man group bandits and darklings on wargs so that they would pose more of a challenge early game for your heroes. They become nonfactors once your heroes level up a little and you get 20 man groups. I think it is more fun that way but tell me what you think. Now, I didn't think about dodge for some reason. It does make sense that large units of men should not be able to dodge attacks and
Oh by the way, you may think that heroes are way more powerful but when you have a 300 man squad with over 4000hp, you might rethink that heh. Heroes do get a bonus to attacking large squads though. I might need to balance that out a bit. Let me know if they are slaughtering large groups. They aren't supposed to be able to so I can lower the bonuses.
Im not quite sure what you mean by this: "might be, but in your mod 25 is not material, should 300 to match the current patch" To create a pioneer, you need 25 population. Are you referring to something else ? Sorry, a little confused. The problem with balancing the damage is that there is no way to effectively limit the units, tru
Pioneers cost population, I think 25 population per pioneer, but I forgot. Every single unit costs population.
checked the files and it should work just fine without any update necessary.
I am actually going to look into that right now, get back to you soon.
My mod, which is based off of this, works with 1.12 and I don't think I remember having to do anything to make it compatible so you shouldn't be having trouble, but then again maybe I just forgot I did something heh
I found one problem but I don't understand why it isn't working. The Tower of Dominion is supposed to give 2 grain, 2 material and 1 essence to your city but for some reason it isn't giving the 2 Materials. It gives the grain and essence but not the materials. It has always worked before and the code seems fine. Very strange. ---edit--- Okay, I got it to work now, have no idea why it wasn't working for me at first but now it is working. If anyone s
I see what you mean with the mercenaries thing. Actually there is a world resource already in the mod you can build on which will give you mercenaries every 10 turns or so, a random force of mercenaries which are actually pretty good. Also, there are other world resources that give you units when built on randomly every 10 turns or so like wildlings and such. I am not sure if this does exactly what you want, but it could supplement your forces. If you want more, perhaps