Ignoring defense means just that : your 35 shields are ignored and each sword of each individual phantom warrior unit has 30% chance of doing one damage. So you can kill them easily, but without illusion immunity you're going to hurt. Phantom warriors are easy to deal by using ranged attacks, or with units with illusion immunity (any undead, unit with illusion immunity enchantment, ...) Never attack in melee a phatom warrior
Jack Trowell
The only information that is withholding is in the diplomacy system, and it is because the system is *improved*, not by less information, but by th efact that different AI can react differently to the same stimulus. When you play an human player, do you get a number saying you how likely they are to declare war on you ?
About diplomacy modifiers being hidden: from what I understand, it's because different AIs will react differently to the same events : one of your neighbours might be waiting to backstab you and feign good relations while another might be naive and thinking you can do no evil (when in this cas *you* are the bacstrabbing bastard) By hiding the modifiers, it prevent you to know a treason is coming (or to think that it was just random), and by having AI reaction not set in stones but
Somes ideas: - in another thread, I have suggested to give each new city a specialisation, such as +X% research/tax/food per city level. Each specialisation could come with a small city background text for flavor. - what about having some buildings *groups* sharing a building limit ? For instance, instead of having 1 school/university max, 1 market max, ..., you could have 1 slot / city level for all 4 tiles buildings. This would f
What I would like for movement would be a 2-click system: first click select the destination (and the path is shown as long as the current unit/army is selected), and second click confirme the move/attack
Didn't read all messages, but, what about conditionnal technologies ? By conditionnal, I mean that they would only be shown in the reasearch selection if a special condition is fulfilled. For exemple, "ressource exploitation" techs might only appear when you have such a ressource near one of your city. => you have bees near a city, XX% chance of having beekeeping tech show when you get a civilization advance. =>
Some ideas: - when creating a new city, randomly chose from a predefined set a city background/history that come with a description and a small bonus for the city, this was done in Heroes of Might and Magic V. For exemple, you might create a new city and find that it gets a small +10% gold bonus (or maybe the bonus could be fixed or change with city size, such as +1 gold per city size per turn. Creating a new city with a bonus to units construction or scienc
Patch size: 378.84 MB Downloading at 366kB/s, almost done :D
You might also need to register the game in your impulse account (might not be needed if you preordred from an existing impulse account), You should receive an e-mail with the needed key/serial to register the game when the new beta is released.
I approve of the general idea, it's true that the current system sometimes feel restrictive
[quote who="Pantasd" reply="142" id="2646906"]can somebody explain me what is Spell of Making ?[/quote] There will be a spellcasting victory condition, something like the Spell of Mastery of Master of Magic (research this very high level ritual, cast it (it cost a truckload mana and time to cast), and you win the game. I suppose that the Spell of Making is Elemental version of the same.
We know that there will be flying units (Dragons !), the problem is more about flying *armies* (no flying mounts/spells at release, might come later in a patch/expention)
Tell me that they dance to celebrate the release of Beta 2, pleeeaaaaase ... [e digicons]:pout:[/e]
[quote who="DoomBringer90" reply="32" id="2646234"]They never said they wouldn't award points for negative user previews, just that it has to include the thing the user is looking forward to most. So if I were to write out a well thought out review that detailed why the game will fail and provide examples, but I really like the dynasty system and say so, I would expect to get the same number of points as someone who writes an equally well thought out review as to why it won't fail,
The problem is not only of the potential of people spamming, but of the *perception* that good reviews/comments might be motivated by the system and not totally genuine. Yes this kind of marketing trick can (and probably will) increase the volume of discussions about Elemental, but it will also lessen the value of good reviews by making the reviewer motivation incertain and might damage Stardock image over the long term.
The full procedure : 1°) preorder the game 2°) when a new beta phase starts and you have preordered (beta 2 is supposed to start tomorrow), you receive an email with a serial. If you preorder just after the start of a new beta Phase, you might still get in (I think that for beta 1 the time windows was one week after the new beta), else you will have to wait for Beta 3 later this summer. 3°) install Impulse, and register the game using this ser
You should be in mareSLO: there is a small time windows after a new beta release when preorders are given access, and it has not started yet. Beta 2 should start tomorrow, and any preorder done before that (and for at least a few days after) should receive an e-mail with a key to register the beta with impulse if needed.
I think that last time it was one week, or maybe two, after the beta release
Well, I registered before knowing what it was excatly, and I must say that I disapprove somewhat of the concept for ethical reasons: with such a system in place, it means that any good review might be more because the author was hoping for some points in the Elemental Army. I still remember before the release of Master of Orion III when some beta-testers where praising the game far more that it was worth. Not that I don't have faith in Stardock: I already preordered the game a
[quote who="seanw3" reply="5" id="2635235"]Where do I sign?[/quote] Here : http://elementalgame.com/purchase.aspx :D
[quote who="Frogboy"] [b]Combat Speed.[/b] Your combat speed determines how many “moves” / attacks you get during a particular turn. In the begging of Lord of the Rings, what makes Sauron such a bad ass is that he can attack so many units at once. He has, in game turns, an incredible combat speed. [/quote] Sauron is a bad ass, but I think that it would be more something like a area attack hitting several ajacent tiles in gameplay terms. (not unlike
Look good, but what about netbooks ? [e digicons]O:)[/e]
Funny thing about global ressources: the first time I played a TBS game with global ressources, it was Master of Magic, with food and mana crystals. Master of Orion 2 also have/had a global food system and you can blockade planets/systems. Thanks to Gog.com I have been playing again both games lately, and it's a blast. ^_^
[quote who="Excalpius" reply="70" id="2624001"] [...] Give me a Touch tablet running Windows 7 and I'll care. [...] [/quote] Then you might be interested in the Archos 9 PC tablet : http://www.archos.com/products/nb/archos_9/index.html?country=us&lang=en
Good to know the Destiny's Ember is still due on time, thanks for the info Brad . Edit: fixed typo -- [e digicons]:beer:[/e] [e digicons]O:)[/e] [e digicons]:cylon:[/e] [e digicons]}:)[/e] [e digicons]:hugme:[/e] [e digicons]:pout:[/e] [e digicons]:sheep:[/e] [e digicons]:rofl:[/e] [e digicons]^_^'[/e] [e digicons]:thumbsdown:[/e] [e digicons]:thumbsup:[/e] [e digicons]:time:[/e] [e digicons]:troll:[/e] [e digicons]:typo:[/e]</p