Zyxpsilon

Zyxpsilon

Joined Member # 2379736
21 Posts 1,221 Replies 26,376 Reputation

Technically, the alt-tab situation you're suffering from would NOT be caused by the game itself at all. Even with these numbers; *** Processor: Intel(R) Core(TM)2 Quad CPU @ 2.40GHz (4 CPUs) Physical Memory: 3072MB RAM Page File: 415MB used, 4540MB available Windows Dir: C:\WINDOWS *** The afore mentioned core MS/OS clings to 'some' memory swapping locations --while-- you are (asynchronously) requiring a few tiny bytes of outside resources. Thus, a confl

13 Replies 4,699 Views

The D/L of DA expansion went real smooth and the installation seem to be flawless. After "playing" a test game with a swift custom race, further below is the [U]debug.err[/U] file that got recorded... if anyone from SD-staff notices something odd or obvious, just let me know. Some preambule-comments; -A- Felt a little slower (painstakingly weird might be a better word) than DA, and i had to adjust most textures settings (again!). But that's quite alright, i don't mind. Opti

5 Replies 2,872 Views

Would that make sense to some degree? The multiple handicaps (events, losing election, customized "numbers") come from within play - afterwards, when your race's destiny has been sealed up. Say, for example, a custom race has been defined with a --Minus 5%-- slot to its Economy at the config process. While calibrating the points pool, also; since the maximum is TEN, some negative abilities would actually have their effect(s) compounded to the remaining points. Thus, creatin

8 Replies 9,521 Views

Dunno if the following is a bug or if i screwed up things so that this happens, but heregoes anyway -- The starting conditions for all Major Races show that they're all a *defaulted* Federal party! On the selection reference screen only though. Once a game starts, they pick (it seems, at random) one from the "temporary" mod dir i've created to develop the CSH (Compendium of SuperHeroes) and the X-Worlds (X-Com/TfTd/Apocalypse, etc) MODS. Nevermind my memory, if i could recall when t

5 Replies 2,872 Views

While exploring the xmls and available RaceImage* files, i couldn't help notice a minor race which used logo #23; The infamous [I]Dread Lords[/I] themselves. But, digging deeper, i noticed they didn't declare a proper default image or even a Trade one. So, i went right in and started modding the stuff. Slapped Gauntlet's #1040 (Many thanks, btw... these are absolutely great!) as the main pic, named the leader [I]Brad Wardell[/I] and dubbed the Homeworld - [U]Stardock[/U]. I

0 Replies 1,663 Views

A couple of comments about the way GC2 handles its color schemes; 1) The initialized default cyan for the interface is all good and nice, but do we also have an option somewhere to select our own? The Race appearances tab provides us with this feature within gameplay, indirectly. What i'd like is the ability to choose which [B]booting[/B] framework colors i prefer; at random, all or any Races, as a general Video option line to select, or even in the prefs.ini file for editing.

11 Replies 7,538 Views

The fragile balance is not in question. The only reason i made such a suggestion is that, in general, i feel the Minor are slightly annoying (or maybe, it's just that i don't have the mindset nor the gameplay experience yet to figure these things!). Sure, the xml defs can be altered. Sure, no colony ships won't ever allow these to expand and fight ME and MAJORS beyond their bottleneck. It simply is a matter of perception, i guess. The Universe is small, even to Minor ra

40 Replies 10,585 Views

Ah, this makes sense. Alpha layers, even if saved within a 32b/png can actually corrupt via a faulty GIMP plugin or by means of improper pixelization by the dum head that i truly am... at times. The 'regular' 24b format doesn't pick up transparency (well, at least not in a pure reasoning i imply when i say, true Alpha channels), at all. We're talkin' software capacities, here. Photoshop does the trick, but i certainly can't afford it. So comes, the GIMP. Some default L

5 Replies 3,342 Views

Lemme get this straight. - 128x128, png, 32b, one layer of transparency (correct this, masked color), graphics relevant to the Race. All checked. In some places (list of planets, for one) my custom "valid" image shows up with strange overlines that messes up with things. Have i missed something? I use Gimp and knows how (well, maybe not) to handle the process. Is it a GC local "bug"? I suspect an edge or row of pixels is conflicting with some internal GDI call.

5 Replies 3,342 Views

Han891, Forget the above request, i just went to the board and logged on without a glitch. Strange though that i haven't received the second mail. It no longer matters. Now, off to better things like getting the ST mod and have it ready for the DA installation later next week or somethin'. Thanks.

1,053 Replies 1,552,926 Views

What about mine? I already received the first eMail but have yet to see the "activation" one. I simply want (by curiosity or otherwise) to D/L your ST/mod since i'm in the process of designing my own pack of races and i wouldn't like to create conflict or discrepancies in the choice i'm planning to do. PS; Not that it matters soooo much, but i guess, all of us modders should agree on some sort of developing structure when it comes to put ID numbers on all our unique stuff. A

1,053 Replies 1,552,926 Views

Engineering a good code takes vision, intelligence, almost mystical powers. Just look at the recent hype around "Crysis". Promising product from what i've seen and heard about everywhere in the gaming communities. BUT, is it [B]that[/B] good of a software? Only time can answer the question. Once players have ran out of steam from playing hundreds of looping attempt at something they truly believe is great stuff. Cuz, that's what THEY want from their games, though.

15 Replies 10,372 Views

Wouldn't that be nice to have as a DEFAULT option during a game setup phase? Lemme explain; -- It's all funny and all to witness incapacitated Minor Races just waiting to be invaded in their exclusive system but, the planet alone may be of interest to some major. -- They take up valuable assets for nothing else but a few transports and high-tech invasion forces. What if; -- In YOUR very own system you'd have a Minor planet to handle or to exploit by Allian

40 Replies 10,585 Views

All done... The 29.95US$ money-order for a DA download later is in the mail. Following reception of a confirmation eMail, i will certainly show up here as fast as i can. Btw, i strongly believe this system of updating with valid serials and process of verification is a good idea. Gotta protect my investment, somehow. As an aside, i did some terrible things inadvertantly yesterday to some registry settings (i'm guessing that was the case) and had to re-install everything over pr

11 Replies 4,328 Views

rls669, Straight bank transfer stuff gives me the creep! Wont go into details, but let's just say that recuperating money from a foreign business (bankrupt or somethin') proved to be completely useless. SD is far from getting there... sooo, i'll draft an absolutely legal money-order, stamp the envelope, and mail it to their coordinates -- plus, the waiting. Should be fun. Then, later on for some better Video-card shopping spree. That should keep me busy for awhile and away from

11 Replies 4,328 Views

Would it be possibly to implement such a system, or is it tooooooo much to ask for? Mind you, i really [B]DO[/B] understand the extensive updating to the core functions and multiple corrections to the main code routines. Here's my reasoning behind Hexagonal shapes for planet tiles; -- For every 9 squares, you'd get 7 hexas (even could fit the same amount inside a group of four 'contiguous'). -- Most images of improvements could easily fit those also but with small overlaps

9 Replies 34,215 Views

Just imagine the nightmares, Boogly. No way i would consciously set-up a game like the above. It could mean the end of my fuzzy-brain - forever. I wouldn't be able to sleep for days on end. I'd even switch breakfeast for a tasty empty cup of coffee, me being too busy not to lift the butt from that chair. And with the low-mid-end PC i own and paid for, it would take forever to deploy anything away for about three sectors besides Homeworld-Planet X. Not counting much later turns progr

11 Replies 8,553 Views

Duh - and i thought this post was about having REAL money problems! Hilarious. Cuz, ya know, if i had some of that i'd probably stack it all up against a brand-spanking-new TA expansion CD and certainly, a better Graphics-card than a stupidly annoying GEForce-4/MX4000 (bought that in April'06 for a mere 70CDN$ and a 35$ rebate from Staples!) so i could finally see the textures on ships. Playing DL without the DA add

11 Replies 4,328 Views

Might as well stick this comment here, as i didn't find a dedicated section for such a thing (duh- maybe, i'm just blind or somethin'!). The videos are quite nice, and they pop-up quite regularly. After awhile, i get the picture, ya know. Although, i have a small [I]problem[/I] and wondering if anyone can help with the following. - I play on a 1280 wide at full-screen. - The events bik 'initial' files are much smaller.

4 Replies 4,861 Views

Thanks everyone for your opinions and comments. It would surely be tough to implement, but i'm sure it is (somehow) feasible if only to provide an extensive "gameplay" experience and mostly, a huge interface worth traveling into. The concept is rather pointless if someone thinks of space as a single plane structure (i DO agree with some thoughts above which makes a flatened galaxy more functional than real). Although, i was suggesting a three levels option only; above, belo

7 Replies 8,090 Views

** WARNING ** This suggestion would be for very high-end PCs only. Space is multi-directional, isn't it? Well, then, how come GC2 has a one plane map structure were its stars are layed-out evenly and accessible through straight paths (NSEW, cardinal points) rather than experiencing gameplay within a true 3D interface? Introducing the X'Y'Z primes where your enemy may come from underneath and right above!! I kno

7 Replies 8,090 Views

Kay, strangely it's now bumped up from 2006, but i found the subject worth the following... Interesting arguments about the whole controversy between Multi-Single gameplay. If i may add something. I've played hours in the 1000's with multiple genres; RTS, TBS, Arcade-like, Scrollers, Shoot-outs, etc - all intelligently designed for maximum pleasure - but i doubt the quality time i've enjoyed lately with GC2-DL is anywhere below stuff like AOE or even Civs (btw, an open-sour

616 Replies 3,186,547 Views