Djohaal

Djohaal

Joined Member # 2377121
4 Posts 32 Replies 177 Reputation

Yeah, more localizational resources would be a boon, however I think that some improvements in other aspects should be in order if this is implemented. I don't like the way we build roads right now at all, tied to caravans. Having my good troop building city be on the other side of the war front would be annoyning if roads were so kinky to build (and let's not talk about sovergin teleporting). Perhaps a way of transfering resources between cities?

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Nope, I mean, 3d objects have pivot points which set their XYZ position but also are the point which the rotate around. If the pivot point can be shifted away from the object's center you can have it spin around the pivot point.

7 Replies 7,653 Views

So I tried my hand around the tile editor and some little issues showed up. First particle sources seem to be messed up and their effects render behind all other geometry in the scene apart from the ground, so they end looking odd. Now secondly and most important I must admit I found myself quite frustrated with the fact there's no numerical interface to input settings, only sliders which I must admit, while smart on snaps are still a pain to use. So I suggest <

7 Replies 7,653 Views

Yeah the idea was to have not only faction-flavored buildings but also the hability to edit individual tiles when playing. I also recall the developers mentioning some stuff about the workflow of the engine and it indeed seems it might not be feasible to implement right off the bat. But a man can dream, can't he? Perhaps on version 1.9? [e digicons]:-"[/e] The idea would be the hability to edit individual architecture not too dissimilar from how spore allowed editing the building arc

5 Replies 5,834 Views

Actually I think the triad age of mythology used would be quite suitable to our situation. Short put, it has soldiers, heroes and mythical units. Soldiers kicked heroes's asses, while heroes could kill mythical creatures with ease, and predictably, hydras love to dine on soldiers. Of course the mechanic shouldn't be iron-clad so a sufficiently large army could take out a dragon, or a weak enough hero would become dragon food, or an absurdly powerful wizard could toast wave after wave of soldi

8 Replies 7,315 Views

Yeah I also found the game too uniform diplomatically, it is just some extras here and there for allegiance and family tree, but still. And I also found it to be hard to end a war, even if I was kicking the AI's butt.

4 Replies 4,348 Views

Well first of all sorry for the expressionless sillouette, but it seems the forums don't want me uploading an avatar (I get error code -200 ) Anyway I came, I saw, I bought, I played. Now I shall share my two cents. First of all I have to say that in spite of the game lacking some finish polish and etc, this is a job very well done. Elemental has a very different feel from most formulaic 4x games, however it needs some finishing touches and adjustmen

5 Replies 5,834 Views