Goontrooper

Goontrooper

Joined Member # 2376331
28 Posts 379 Replies 1,000 Reputation

[quote who="cephalo" reply="186" id="2805038"] Quoting Goontrooper, reply 185I was able to download it. The connection I was using at that time was having trouble with the link or it was just down when I tried. Seems easy to use but my maps still have cliffs. Dug through the thread and didn't see anyone else having this problem. I'm using the latest version of Elemental and Elementerra. If there are cliffs then you're probably using the wrong map.

241 Replies 756,239 Views

[quote who="Heavenfall" reply="25" id="2805044"]My ideal solution would be that buildings in hostile towns were converted over a series of turns to those of the conquerer. Basically it would go through each building and "convert" it. That way a part of the city could be converted instead of all of it at once, and we could also visually see the city changing over time. In my opinion, the cost for converting a building should be around 10% of the original cost. Buildings that cannot be converte

32 Replies 9,286 Views

Good luck with this! What are your current plans for quests? I really want to work on this area, and I've been begging for a Quest Editor to make things a bit easier.

263 Replies 571,450 Views

[quote who="cpl_rk" reply="33" id="2804742"] Quoting econundrum1, reply 32 I agree also with the idea of limiting archers ammo per battle, but I think that might be harder for them to put in. I just googled quiver sizes and there's a surprising lack of info about how many arrows were/are actually carried. It varies a lot. The best referece mentioned a couple-dozen arrows per quiver at most in mideaval times, and modern quivers much less. Archers stuck their arrown in the

54 Replies 29,570 Views

[quote who="Murteas" reply="23" id="2804924"]Great. I like it. I find it much more compelling to raze a town now to replace it with my own. What do you think about making some sort of penalty to resource buildings (shards, gold mines, etc), when you have the town. Or potentially to force the player to garrison the town to prevent rebellion. Perhaps another idea would to make the population shrink over time. Just throwing out ideas

32 Replies 9,286 Views

Well, not many other people looking to talk about the XML. Oh well. [quote who="Gwenio1" reply="4" id="2797261"] Quoting Goontrooper, reply 3By removing 0 I was able to get a technology to have multiple requirements. However, after researching the first of two requirements, the technology showed up in its own category. When I researched that category, the technology vanished from the list, but I did not get it. When I then went back and r

7 Replies 3,967 Views

Gave it a quick try, had no issues. Deleted the Elves and Undead folders since I'm not using those mods right now, and jumped into a game as Ythiril. Conquered a Tarth city, and everything seemed perfect. I could build Empire buildings, but not Kingdom buildings. I even messed around a little and deleted existing Kingdom buildings, and wasn't able to rebuild them. Hopefully Stardock will incorporate this and make it official. It really should be. The next step will be a

32 Replies 9,286 Views

[quote who="Heavenfall" reply="6" id="2804425"] Quoting Goontrooper, reply 4 See, what I think it is, is that people aren't willing to try small mods at all. They just want finished packages. Well, speaking only for me personally, I'll never reach that "big package" stage unless people give me feedback on mods that I put out. I'm not looking for explanations as to why you don't use it. I want to know how I can improve it. So let's say I put two hours into a mod like this.

32 Replies 9,286 Views

[quote who="Anglophile" reply="30" id="2804368"]I recognize my wish list will not be sorted out in 1.1. I recognize that some of it will stay as wishes. Some of the things would have been on my wish list for MoM (if only they had editors back then). So if I've been wanting some of this stuff for 20 years or so, I'm prepared to wait longer than 1.1. Thanks for starting this thread btw, an excellent idea.[/quote] Gotcha, since this was a 1.1 wish list thread, as opposed to a more

54 Replies 29,570 Views

[quote who="Heavenfall" reply="2" id="2803735"]I'd add something myself, but the interest in this mod is so low I don't see the point.[/quote] I 't think people are interested in the idea...I think the problem is that we have so many little mods coming out (same problem with Civ V) that have great ideas, but they are all separate and not built to go together. I think that after 1.1, we should start to get people together to really work on making more complete packages o

32 Replies 9,286 Views

I was able to download it. The connection I was using at that time was having trouble with the link or it was just down when I tried. Seems easy to use but my maps still have cliffs. Dug through the thread and didn't see anyone else having this problem. I'm using the latest version of Elemental and Elementerra.

241 Replies 756,239 Views

Anglophile, some good ideas, but keep in mind this is a patch...they aren't going throw out the existing lore and add elves and orcs in 1.1 or any other patch. Let the modders worry about that! I think some of your economic concerns are being addressed with 1.1 making population more of an important resource. Go back and read the dev diaries on 1.1, you should be happy.

54 Replies 29,570 Views

I don't know why I have never tried this, it looks great. Really want to check it out. Are the links still working? I can't get them to work.

241 Replies 756,239 Views

Wow sounds like a great start here and a much needed addition. We will need a mechanic to eventually convert cities over. Perhaps something like in AoW where you can force migrate populations. I'm playing with a few ideas right now, but it will also depend on where Stardock goes with making population more of a resource in 1.1

32 Replies 9,286 Views

I'm also hoping for improved diplomacy as the game evolves. This isn't really a problem just with Elemental. Civ V's diplomacy is awful as well. I think Elemental actually has better diplomacy than Civ V, despite the flaws. It just needs to be refined and expanded in Elemental, whilst Civ V really needs to be reworked.

15 Replies 8,131 Views

Sounds like some good ideas and I also enjoy the setting. However, it is kinda hard to go into an established setting like this using the standard 4x mechanics. It seems silly to have a big tech tree or growth of civilization model when you have an established world full of cities and societies. That is why so many 4x games use a new world / reborn world setup, because otherwise it really doesn't make much sense. I would suggest using a Tota

3 Replies 5,720 Views

Fearzone, good points and exactly what I am looking for too! For the composition of a battle, I like the way King Arthur did it. You had some quests that were battles, and you used your entire army. Some were just CYOA and focused on the hero. I would like to do something similar in Elemental, and break down things between Armies and Adventuring Parties. An Army would work the way we use stacks now. An Adventuring Party would be limited to Champions and maybe individual

8 Replies 3,919 Views

I like a certain amount of randomness, but this is a strategy game, and thus we need a degree of predictability or else it is impossible to form coherant sgtrategies. The main thing that would help with this, IMHO, is more quests and random / gameplay driven events. If you have a much larger quest pool, you will have greater variety. Random events can help drive gameplay, and gameplay can help drive events.

7 Replies 7,240 Views

[quote who="Frogboy" reply="18" id="2799193"] Quoting cpl_rk, reply 17 Quoting KillzEmAllGod, reply 16how has city spam been delt with in real life? It hasn't, there's like 6 billion people on the earth. Yea but a lot of them are getting negative productivity penalties because of a lack of food resources.[/quote] Thats actually really funny. And true.[quote who="Frogboy" reply="21" id="2799261"]Nic

34 Replies 33,891 Views

If you liked Gal Civ, you are in a similar situation with Elemental. Gal Civ II as a better game, out of the box, than Elemental for the most part, but it didn't get really fleshed out until it had a few expansions. Gal Civ II with all expansions is a much more complete experience than vanilla Gal Civ II. I expect that Elemental will continue to evolve in a similar fashion and will one day be a very complete package. One of the key things will be to ensure that all of t

22 Replies 17,435 Views