Nasarog

Nasarog

Joined Member # 2375788
4 Posts 532 Replies 12,390 Reputation

[quote who="Frogboy" reply="23" id="3224274"] I can think of how many NSFW emails I get a week and now wonder if they have any idea what would happen if someone were to, using the power of legal discovery, scrounge through every single one and present it without context or without the full email chain could make them look however their antagonist chooses to present. And those people who have some need to hate something will latch onto it. At least for awhile.

68 Replies 109,023 Views

[quote who="psychoak" reply="19" id="3224254"]I was bored, I read the motion. It was hilarious. Sad, but still hilarious. When it says that nearly all of her accusations have been withdrawn or altered by herself and that she was dodging her deposition for months, it's true. If it weren't, millionaire lawyers would be in the big house shortly after it got delivered. Someone here is definitely flying a flag of d

68 Replies 109,023 Views

[quote who="Wizard1956" reply="20" id="3223704"] Quoting Zubaz, reply 15Population growth concerns me. People aren't dying like they used to and supporting all of these folks has a cost. I'm not sure that the cost will be affordable long term. Not to worry, Zubaz. When overcrowding becomes an issue, war and famine have a way of thinning out the herd.[/quote] A plague (insert virulent virus/bacterial) agent helps the process along.

47 Replies 82,436 Views

[quote who="seanw3" reply="60" id="3223744"]Expansion needs to be prevented by angry monsters, not gildar. You have to include in your solution something that can be incorporated into the AI. Increasing the economic penalty makes the AI expand and get hurt by it. It doesn't stop the AI from doing it. We should be pushing for harsh monster aggression and an AI that groups up an army with pioneers.[/quote]Yes on the monsters. A ZoC that is aggressively enforced by the occupying monste

66 Replies 465,961 Views

[quote who="jinchoung" reply="63" id="3223561"]what he said [/quote] My ultimate goal is not to argue with you. I wasn't there, but I've worked in environments that resemble Stardock. Those are called academia. They are run like personal fiefdoms. A benevolent ruler makes the place magical. Malevolent rulers make the place a living hell. Most places of employment that are privately owned are a cross between the two.

83 Replies 269,358 Views

[quote who="joasoze" reply="5" id="3223547"]Good luck to all that try!! Sometimes I wish that more of these ppl joined together to get more resources and get one great game instead of a bunch of indies. Anyways, I will keep an eye on it.[/quote]I agree with you. Before you fly, you have to eat dirt a few times though.

5 Replies 28,993 Views

After watching many LP videos of Civ 5 and W:MoA, I think that the way that E:FE handles pioneer spam with the creation of outposts is fantastic. Fewer over all cities while still getting access to much needed resources. The outpost mechanic needs to be adjusted and fine tuned, but I am really starting to understand the idea behind them.

66 Replies 465,961 Views

[quote who="DrJBHL" reply="6" id="3223274"]There is a potential for misuse. That should not be minimized and it should be watched for and dealt with firmly when discovered. The idea is not to intervene without cause, to select and produce freaks/monstrosities or someone's idea of "perfection". The idea is to prevent disease and its attendant suffering, and to enable people to live their lives in good health. I am a bit disappo

47 Replies 82,436 Views

[quote who="jinchoung" reply="55" id="3223482"]i'm not a judge. so the justice system has nothing to do with this. frogboy did not post this thread to a jury of his peers. he posted it to us. there is no "justice system" at play in his appeal here. he wanted to talk about it. so let's fucking talk about it.[/quote]It doesn't look like you are talking about it. It looks like you are representing Kotaku sentiment without

83 Replies 269,358 Views

[quote who="Frogboy" reply="33" id="3223206"][/quote]I think you need to either remove or redact that document.[/quote] I'll see what I can do. Unfortunately, that document is apparently just a component of the document dump they did which I have no control over.[/quote]. yea, I realized that when I looked at the source code. The comments on Kotaku are brutal, but that article is so biased, it's absolutely ludacris. The internet has given us the freedom to make fools

83 Replies 269,358 Views

Great idea, but I am going to throw a caution out there. Please do not get stuck in the Dragon Age mentality of reusing the same 3-4 dungeons for everything. That's it.

37 Replies 76,474 Views

Wow Brad, that crazy. I am actually reading all the of court transcripts, it's very enlightening to see the process at work. I can see where some stuff could be misconstrued by a person looking for fault or someone who is really dense. Anyways, That's not why I am posting. I think you need to either remove or redact that document. There is personal information posted there that belongs to your employees that testified during the proceedin

83 Replies 269,358 Views

[quote who="IdeaLCenter" reply="6" id="3221533"]Hello I have to register here and answer you guys... I've just make some resarch about our backers and one of them "send" me here.. and.. I had to sign up here, just to told you that Dominika is Polish girl, not German And.. if we succeed with achieving our goal, we will have for you nice suprise [/quote] Does Dominika know that know that she will participate in the nice surprise?</p

47 Replies 204,991 Views

[quote who="seanw3" reply="14" id="3221311"]WoM engine had terrible compatibility problems. I think it is called Kumquat. They did most of the compatibility stuff while developing for FE. They did alot of reworking and got rid of things like pixel shader 2. I know there are some posts by Brad about it somewhere. Basically, the engine development was the major impeding factor of WoM, but is now the major contributing factor of FE. Funny how that works.[/quote]Ah, all that stuff's abov

22 Replies 78,054 Views

[quote who="seanw3" reply="12" id="3221302"]It all depends on perspective. I see the engine as the best thing about the game. In fact, most of development time is spent on engines. Much less is spent on the actual game mechanics. So when I say 90%, I am talking about the engine's design, the fact that pretty much nothing is unmoddable and the limitless content that can be added by the user. You just don't get this in most games. I suppose it's the same as people w

22 Replies 78,054 Views

[quote who="Malsqueek" reply="5" id="3221293"] We need to be able, for sure, to develop a caster (at least with our sovereign), because so much of the empire building is tied to magic. Having it be entirely random if you are even allowed to level up is a terrible way to approach it.[/quote] YES, this I agree with. We need finer control of our sovereign, but I think there has to be a level of randomness/chaos built in, or before long, lots of people will

15 Replies 5,585 Views

[quote who="seanw3" reply="10" id="3221283"]And I would still say you are missing 90% of the game. That said, the 10% you do see is quite nice.[/quote] Yes and No. Using a mod and making a mod are two different things. I would use a mod, but I do not have the time, patience or skill set to make one. I can come up with ideas and maybe suggest implementation, but that's about it. So, E:FE is even more fantastic because it lets

22 Replies 78,054 Views