Wraith367

Wraith367

Joined Member # 2370689
2 Posts 22 Replies 8,220 Reputation

I was wondering about this too. I was thinking of purchasing rebellion, and was wondering if I would be able to run diplomacy owning only base and rebellion. I would mostly be interested because the mods for diplomacy appear to be numerous and in general more completed / higher quality.

9 Replies 6,633 Views

The idea sounds interesting, but not really thought out how it would work in game. Having heroes randomly running around attacking you, killing your units or taking monster xp would actually be quite annoying. Most of what you want to include sounds like it could be broken up into two simpler to implement steps 1) Fleshed out minor factions. Make the syndicate and free riders something that actually has teeth, possibly with their own home city or wildland. 2) More intera

8 Replies 14,139 Views

Studded Collar seems a bit too powerful: maybe add a maximum level to the creature it can capture? I just got a hoarder spider with it in my game (Level 10, 160 hp, 41 atk, 21 def). This is less than 50 turns into the game.

10 Replies 14,665 Views

I have been a long time fantasy and 4x fan. Bought the original Elemental, shelved it pretty quickly, and recently discovered FE and my beta access. First off: Great job so far. FE is loads better than EWOM, and the recent 5C really started to nail it down to feeling like a polished game rather than a quest engine. The troop/champion balance is much better, cities feel useful, and the tactical combat engine feels smoother and more polished. Now for my comments... <

3 Replies 8,826 Views

2 questions: 1) Will there be hotseat multiplayer available (1 computer, switching turns)? I use this feature quite a lot with my friends. 2) Will Impulse be able to be used for pitboss like games (where the games data is actually all on impulse, people just have to log in say once a day to take their turn)

17 Replies 16,160 Views

I have the string error after I build a culture center. The +% from culture is replaced with a cannot find string error in the planet window. Also, when I got the lvl 6 ability (dinintigration?) for the Vasari missile capital ship, another string error occured which crashed the game.

7 Replies 2,282 Views

It would be a good idea for a higher level research. With some limitations of course... the pods should not be able to jump through phase space on their own, but be attached to ships. These pods should not fire for some time after jump, and be extremely susceptible to weapons fire until then. This also leads to stationary pods to be layed down in systems, and maybe point defense or electronic warfare pods or addons. Pretty much anything from the series would be nice in the game, though.

8 Replies 20,816 Views

Assumption 1: Completely agree. Game feels like swarms of scout frigates currently IMO, the true tactical skill in the game is the person who relies on combined arms. The guy who just cranks out tons of heavy frigates and tosses them at their enemy should get mowed down by the player with a more thoughtful strategy. Exactly! I would like to see fleets that work together, auto using special abilities and their strong points (

239 Replies 69,567 Views

True. I just use Scout Swarms until I can tech up to captitals. Then I just use fleets of 12-20 capital ships. Only useful frigate is the construction frigate. The battles do seem the same after a while though...AI swarm of scout frigates vs. my swarm of scout frigates...

40 Replies 9,285 Views

3) make it the only fully customizable ship in the game, where you have 3 weapon slots, 5 device slots and 3 armour/shield slots and you upgrade it at a specific structure. Excellent idea! All of the battles near the beginning seem to identical as is. A lot of scout frigates, maybe an occasional flak or siege frigate, and if the AI is being really ambitious, a Kol Battlecruiser.

27 Replies 53,888 Views

I used to play sword of the stars a lot, but it had a couple problems Did they ever fix the auto combat? It used to be horrible... It didn't take into account anything like shields, engines, point defense. It looked like it just used attack and health to decide a winner. Also, did they fix the ships AI? They turned horribly, and my dreadnaughts would waste 32 missiles on a destroyer that only needed 4.

66 Replies 17,324 Views