taltamir

taltamir

Joined Member # 2334181
40 Posts 719 Replies 1,517 Reputation

[quote who="Kongdej" reply="149" id="3234669"]@Taltamir To me it sounds like you have a problem with the balance, but it hitting it with a stick from the wrong end.[/quote] The developers explicitly stated that this intended to be a TBS at heart. I have no problem with an eagle eye view skyrim where you get to conquer cities instead of smiting. But the developers don't want that. I am explaining why they are not getting what they intend. [quote] I d

153 Replies 131,137 Views

I have never had a wasteland cleared, ever, in any version of FE. Oh I killed the elemental lords and every single army in their zone but it never completed the "Kill X" quest... I did however get the trophy in my capital like you did whenever I slew one. Which was rare because often they did disappear and I know the AI didn't kill them. Sometimes when everyone died their ZoC disappeared but the land did not change... If it was meant to be retain the

4 Replies 3,916 Views

[quote who="seanw3" reply="44" id="3234184"]Then you will hate my life 5 spell Miracle Day. It gives all units max strategic regeneration and 1 tactical regeneration. That is all units in the game. [/quote] Nope, nothing wrong with that spell in terms of suspension of disbelief (although there might be balance issues). It is a spell, and it has to be cast, and it costs mana. All of which are internally consistent and does not break suspension of disbelief. All of which were la

50 Replies 33,108 Views

This happens by design. The lore says that the supermage ultimate ruler of the world accidentally killed himself and destroyed everything when he messed up a super spell. The land is like after volcano or a forest fire, its barren NOW but it CAN be recovered and it will happen naturally over time. As a gameplay mechanic, ZoC allows your populace to work to recover the land. Vegetation also expands from healthy lands naturally over time to devastated lands and recover t

20 Replies 7,756 Views

[quote who="Kongdej" reply="146" id="3233682"]2: Well I understand why the cost was raised, I think it was slightly too much.[/quote] The cost should have been HALVED. What possible justification could there have been to raising it? If you are referring to the "units take as long as a building": 1. So what. 2. Then slash unit training times too (except settlers). [quote who="Kongdej" reply="146" id="3233682"]3: I don't mind this, If there was no min

153 Replies 131,137 Views

[quote who="Gorshmak" reply="42" id="3233665"]with anybody still alive at the end returned to starting health .[/quote] This will break suspension of disbelief. You can't justify it with "magic" because magic needs to be internally consistent.

50 Replies 33,108 Views

[quote who="Avesenchai" reply="37" id="3234064"]I don't know about everyone else, but my playstyle tends to be about building a stack of heroes that is more or less unstoppable[/quote] The only choice is whether you use a stack of heroes or solo with your sov (heroes split XP between them)

50 Replies 25,988 Views

[quote who="GFireflyE" reply="39" id="3233544"]Sure they do. When you leave the foreign country, you have to declare your purchases and pay tax accordingly.[/quote] A sov is walking across the border not taking an airport. And you only have to do what you stated for substantial purchases (both in value and in quantity)... that is, where its clear you are importing to resell. I traveled a lot and never managed to reach such a threshold myself. Also,

50 Replies 33,108 Views

They should have cut the cost of troops not raised the cost of buildings. And buildings ALLOW troops. A "city" with no inns, farms, smiths, wells, barracks, city hall, or anything else shouldn't be fielding troops. And the fact that it takes several years to train worthless in combat naked guys with a stick is a problem. So they acted to "balance" unit to building costs based on a singular "idea" without regards to how it is unnecessary and how it does not work with any of

153 Replies 131,137 Views

So... I never bothered with raze and rebuild before because I always win via super sov... which is even worse in 0.98... but anyways. I tried it and lo and behold, razing the city permanently turned all the land in its ZoC into a swamp that cannot be colonized... forever. (I immediately summoned outposts so it gets under my ZoC to heal the land but it never healed)

17 Replies 10,359 Views

Anyone here can point me at instructions on how to mod the game? I want to create a balance mod that is simplicity itself... 75% across the board cost cut in building construction and maybe a reduction in research costs... I bet it will make strategies other then superstack or sov solo viable.

50 Replies 33,108 Views

[quote who="stein220" reply="27" id="3233492"]My guess is "Balanced" seems to mean that a map is a MIX of different terrain types so some starting areas are better than others. Maybe they should rename that map type to "Mix" because "Balanced" implies "Equal".[/quote] It is true there are zones of desert and zones of lushness. but the "balanced" map seem to have a random variance of each zone. One game can have 20% desert while the other 80%... its a "mix" but its a very uneven

30 Replies 23,412 Views

The OP is dead on. Soloing the game with your sov or a group of heroes has always been the only viable tactic, this latest patch nerfed the heck out of city and army building while leaving the sov and heroes untouched. And yet the developers still insist this is a TBS game and not an RPG like skyrim where instead of smiting you get to rule cities. (which is why they have not developed the RPG aspect a whole lot more) Oh sure, the 3 turn limit was reduced to 1... BUT, w

50 Replies 33,108 Views

1. (good) removing the 3 turn limit is an improvement 2. (bad) Increasing all structure costs by 50% to 100% is a huge step back 3. (bad) Requiring a minimum of 25g to rush production is a huge step back (no more rushing 1 turn builds... the negative rushing cost was only an issue because of the 3 turn limit!) 4. (bad) Nerfed the heck out of essence Combined we have even slower city construction and even slower research... We took 1 step forward and 3 steps bac

153 Replies 131,137 Views

[quote who="GFireflyE" reply="24" id="3232938"]First, how are you getting lush, colonizing, empires???? Every game I've started in 0.98 has given me 0-2 city locations with 0-2 essence at only the first location. It's badlands stretched as far as the eye can see from then on out. Toss in the increased early game build queue times, and the game is now BORING.[/quote] I was on "balanced" and apparently balanced means "random" because some games I get what you get... This

30 Replies 23,412 Views

how do you earn more XP on higher difficulty? I would think a higher difficulty would introduce an XP penalty rather then just throw more monsters at you.. Every game I have ever seen where higher difficulty meant more and higher level opponents yet the same XP calculations resulted in the game being easier the higher the difficulty was set to.

50 Replies 25,988 Views

I don't actually use summons or direct damage spells. I use magic to buff sov with spells and in combat i rarely use any buffs other then the occasional haste. My super sovs are meleers. The issue I am having is that I just can't get up the tech tree... research is too slow, especially on military tech.

50 Replies 25,988 Views

[quote who="Tuidjy" reply="55" id="3232696"]I'm partial to wolves. They have 4 moves, so they can tag along with cavalry, and they have the ability I call 'Chomp!'. Once the hero engages a tough monster, I wait for the bite to recharge, and for the wolf to get two turns to the enemy's one. Then the wolf dashes in, bites the monster and dashes out before the monster can react. EXACTLY as wolves do in real life. [/quote] This what happens whe

56 Replies 151,550 Views

Well, that me vs wilderness thing was a bust. The world is lush and ready for colonizing. I build up an empire, I conquered enemies, and i have yet to encounter my first elemental lord or his domain... And I am playing a faction whose ability gives all their units scouting an makes monsters never attack them so...

30 Replies 23,412 Views

[quote who="Lavitage" reply="133" id="3232672"]This reads to me like there was a 3 turn minimum in the previous version which has now been removed, but everyone in this thread is acting like a 3 turn minimum just got added.[/quote] You are reading it correctly. It was there previously and has been removed in this version. So far I only managed to build one structure in 2 turns though... the nerfs to essence seem to balance it a lot.

153 Replies 131,137 Views

I am going to try out something in 0.980... I am starting a new game with many wildlands and dense monster frequency. The opening video gave me the idea. It shows how we have to fight the elemental lords for every scrap of land. I WANT TO TRY THAT! Where you can't get a single settlement without fighting to conquer the land from the elemental lords. We might have to try a mod for that (where literally EVERY INCH of the map is elemental lord territory)

30 Replies 23,412 Views