I'm curious to see the results... though I'll be out of internet range this weeked.
randomsense
Hummm... Brads old computer perhaps? [e digicons]O:)[/e]
I think adaptive might be another good word [e digicons]:thumbsup:[/e]
I'm fully for supporting older software/OS through virtulization but the biggest problem I've run across has been the virtualized video card. Typically they are based on older hardware that dosen't support much in the way of 3D and effects. This isn't a problem until you start looking at somewhat newer games. Lots of the old school ones shouldn't be much of a problem though. I haven't tried VirtualBox but with the kudos its getting above I think I'll have to - Thanks! [e digicons]:D[/
In general I've noticed (for me) if I attempt to join a game that has a password and cancel at the password prompt it locksup as Blitz64 mentioned. Though it seems that if I just click OK without typing a password it will usually let me in. I'm guessing they just don't have the password code complete (or enabled) yet.
Well, beta 3 is the one that was scheduled to include balance testing. [e digicons]:grin:[/e]
I also know some of the older docking stations had card slots built in. It was older tech though (PCI maybe?). Most of what I see now are port replicators. I'm guessing there might be a newer version out there but I haven't looked.
Here is a little article about some problems Bob Mandel (Games Editor/Senior Writer) over at AVault had recently. It hits a topic that has been of some interest and talk over here.