Domage

Domage

Joined Member # 2199113
0 Posts 0 Replies 153 Reputation

Jeez, I wish I would get half of those events in at least one of my games. Last time pirates showed up on my door step was around the time I first got the original DL. Never even had the peacekeeper event. You're lucky, I either get a complete win or just get slaughtered by the civilization I haven't been taking notice of. :P

14 Replies 58,390 Views

Well I believe there are more AI tweaks to come, but I have had the experience of the AI specifically chasing down a Terror Star. During my first game with TA, as the Iconians, I toyed with a Terror Star near the Dregin boarder - when they were feeling they needed to assert their dominance over the galaxy the old fashioned way. After they declared war they ignored my little fighters I scrambled to meet them and made a bee line for the TS. If you leave a TS relatively

17 Replies 84,241 Views

Just a couple of things: Typo in "Xeno Bank Construction" description, "...complain abut the ATM fees" andddddd In my last game the Torian flagship moved over a anomaly but nothing happened, both the anomaly and the ship were present in the same space, this also seemed to cause a lagging in the AI thinking period as the various other flagships began to collect around this one specific space.

33 Replies 10,130 Views

[quote] What i'd really chear for is the "other" races (even if they're possibly Minors only)... once i gather the money to purchase TA. But, i've always been the type of letting the "bugs run" pass by and waiting for a much more stable version. No offense to the beta-testers who, i'm sure, are doing a wonderful job and service to the developing team. It's always nice to witness further adjustments also. Namely, the newly added weird concept of multiple & unique

9 Replies 3,245 Views

Fantastic little guide there dagger. NeuralTech: I believe the release is in January, but if you pre order from Stardock you get the beta. Been playing the beta for the past hour, and heck, daggers observations and suggestions are solid.

8 Replies 8,563 Views

One of the interesting points that I've read on extreme planets, is that no matter what, the AI will spend a large amount of their time researching the technologies to take at least one type of the 5 exotic planets at the beginning of the colony rush. The benefit here is that they leave planetary invasion until later on in the game. I can't remember which topics they were, there has been a fair amount of discussion on this so they should be easy to find, but in a nut shell if

4 Replies 3,411 Views

[quote] The UK added letters to words to get higher scores in scrabble. LMAO. [/quote] Ohhhhh The urge to comment on that one is chewing me up... But on that note, I'm interested to hear if anyone has a plausible reason as to why the English language lost a number of letters when it sailed across the pond. Tis a subject I've never really looked into when it has crossed my mind. ... Anyone got a reason

60 Replies 44,577 Views

I get this error when I try to launch the program: EventType : clr20r3 P1 : 5vwpujqdoey4lfn3u4jfpib1ztrvsyue P2 : 1.0.0.0 P3 : 451b6dd7 P4 : galactic civilizations map editor P5 : 1.0.0.0 P6 : 451b6dd7 P7 : 10d P8 : 17 P9 : system.badimageformatexception 64 bit incompatible issue?

121 Replies 113,050 Views

By the time you are able to research terror stars, the other team should have a military that can withstand them. The most I ever got come after my terror stars in GC1 were phoenix fighters and dreadnoughts, I never lost a fully fitted terrorstar, it was usually the endgame.

67 Replies 64,660 Views

It was probably a nightmare to balance out, seeing as how the player makes the ships now. so either have the terror star weapon as something to choose to produce on a ship, then think of a system to stop it being fitted on fighters or make it a set ship, which would be B*tched about as being too weak or too strong. Then there is the extra time needed to add AI support for the terrorstar O.o. Ehhhh.....but I'm no techie,

67 Replies 64,660 Views

We also want to make it eventually so that you can export your ship designs to use elsewhere. So people who are fans of various sci-fi shows could build their own ships in GalCiv and then export them for use for their fan sites or personal use or whatever. The ship design stuff is being made so that you should be eventually able to create pretty much anything.<

6 Replies 6,345 Views

Just wondering if it's possible to allow the player the write a custom desciption for his/her planets/all planets. Any chance of this? >_>;

3 Replies 3,973 Views