Dr Franknfurter

Dr Franknfurter

Joined Member # 2194179
25 Posts 297 Replies 816 Reputation

Small suggestion to help the interface design. Could a double click button allow the windows in the interface to be moved and resized (also revealing a +/- text font size button)? That plus user screenshots could help choose default working sizes for different resolutions. Could add a box to control interface colours or skins too. Thoughts?

4 Replies 4,492 Views

Well I think the systam at the moment is more flexible than civ 4 for battles, but if it's going to be great it will need a larger set of possibilities. Say primary attributes with lots of derrived attributes to simplify things. (it's not so bad if you have the old strength, constitution and willpower...etc, then have the base/unmodified resistance to everything from willpower, poison resistance/disease/plague/healing all from constitution and attack modifiers from strength. I don't r

12 Replies 8,140 Views

I think special modifiers will be easy to include and as generic or as specific as the number of labels each item has. Say if eventually a piece of armour has flags for weight, material, and values for elemental properties..., it should be very easy to include a large range of situational modifiers beyond the basic combat mechanic of attack and defence. (even if all it does is add 1 to attack, increase attack by 50% or change HP or movement for example in those situations. So a shield

12 Replies 8,140 Views

As small idea, how about the number of greater summons of each element linked to the number of nodes you own? e.g. 1 for 1 node, 2 for 2, 3 for 3, 4 for 4... whatever progression works (1,2,3,4... 1,2,4,8... 1,4,9,16,25... or more complicated or progression based on summoning trait (say linear for normal, exponential limit for summoners)

14 Replies 6,915 Views

Spitz, your summoning ideas are really good (and do fit well with the item/resistance ideas) I was just wondering if other things could be added to the summons... I was thinking that obviously they should be affected by land but maybe in a different way to other magical spells and enchanted items. A strong proximity effects to mana shards. Lowering the maintenance costs significantly if they sit on a shard which would help with defence. Summons could hav

14 Replies 6,915 Views

It's an option, it'd work and I like it. (...I just don't always understand the logic of weakness, why would a flaming shield be any worse than metal for resisting a shard of ice?, but either way it should be harder to resist multiple elements well) With the +2 -1 figures, would they just work on the required enchantment level of say a fire sword to do fire damage? So say +2 fire resistance would make an attack from a sword of fire +4 act lik

12 Replies 8,140 Views

So, it's elemental. Obviously I hope to play one game as a Fire mage, with an army of flaming sword wielding fire immune warriors. (or water immune) Anyway, I was just thinking that some item creation variables should either prevent others from being enchanted or reduce the effectiveness. So a fire defense item 'set' you design, make and equip should let you absorb fire damage and heal with it. But i think even if a set with 2 elements is more expensive it should provide a significant

12 Replies 8,140 Views
Reply to Some ideas in WOM Ideas

Thank you wintersong, it's the first time I've seen that quote and wonder if that could be made into another victory condition? Amass enough essence to win? (through leveling/vampiric efforts)

9 Replies 12,830 Views

Thinking about drobb's post. I like the idea of losing something that would knock you out of action for a while how about losing 5 essence permenantly, and the rest drained to 0, regenerating at 1 a turn. Higher costs with high level sov, no spell casting (no mana)

119 Replies 284,143 Views

One other suggestion, how about you're allowed 1 free life only. Not free, you become weakened...(different art) and the game carries on. Requiring a lengthy spell to restore yourself (taking your character out of action for say 20 turns?

119 Replies 284,143 Views

Just thinking, these vassal ideas are good and I really hope they go in. These are just potential suggestions for extra stuff How about, with the quickstart options... being a vassal to an evil or good higher power? getting some significant bonuses (+4 perks/trait points/reincarnate sovereign on attack with penalty/extra shard?). But having to send mana/gold/people to the higher power as sacrifice... maybe they could even claim a city of yours (your starting city when

12 Replies 67,116 Views

I'm wondering about balance... would you want any weapons dropped by an inferior army? should you be able to equip your swarm of minions with looted enhanced gear? ...a simple but nice option would be for items to drop, collected by the victor by moving to the location with enough troops and the list of items to pop up and be automatically sold. The option to salvage and then equip items being a researched or totally optional element.

13 Replies 8,910 Views

I like the ideas in the civilization perks section. I like the perk system and I'd just like to see more choices and the more 'flavour' ones be free or have some synergy bonus (like unlocking other perks) [quote] I think that would be great, and would attract more female gamers as well.[/quote] Not just female gamers, it helps anyone feel more connected to their character. I liked being able to choose the fur colour in champions of norrath: return to

16 Replies 95,136 Views

Even better... with an example. Apple - orchard required to trade Unlocked with agriculture (2) Provides bonus 1. +growth rate/food - requires 'of men' 2. +income 'requires orchard' 3. -prestige - requires 'fallen' Upgrades Healing apples 1. ++global heal rate (requires tech... healing?) 2. + diplomatic relations 'of men' or Good 3 - diplomatic relations 'fallen' OR Evil 4. + Local p

4 Replies 4,561 Views

I'd like different functions for some, same for others. Same: Like the horse example they're still mounts, still enable knights/mounted archers... just different artwork (flames around the horse, black smoke, leaves a trail) or abilities/penalties maybe related to the terrain Different: Healing apples --> man eating apples while losing a food/health resource could gain you... an enemy healing penalty on your land? (rotting/man eating fr

4 Replies 4,561 Views

I've been playing Civ 4, fall further modmod. Just thinking about some of the concepts that would work well in elemental. I like the idea of unlocked terrain features, things like fruit as a trade good, improving health. But beyond that, I really liked the few potential choices with resources such as: keep sheep and gain +1 health/food or feed sheep to hungry giants and gain a giant unit. Even better was the ability to capture a spider, grow it into a giant s

4 Replies 4,561 Views