but remember. on bigger hulls the components take more space. while an engine might need 6 space on a tiny ship it might need 10 on a huge ship.
dersleeper
Perhaps like in MOO2, there could be a chairman of the council who gets certain benefits (better espionage, more info on other races) as well as the ability to suggest a topic more often. uhm we might play a different game here but in MOO2 there were only 3 possible results after a vote: -no one
Today I had a draw at a ground combat. Both sides ended up with 0:0 troops. The system tells me I lost the battle. The system then told me (because of me using Gas Warfare) that quality on >>>my But it still wasn't my planet. The next transport couldn't land troops because the System thought it's my planet. Which it still wasn't The next transporter then worked and I finally got the planet.
Did your tests include the fact that the AI might already have scouted those planets before you even got your starbases up and running? I think it would make sense to send scouts out to the further away planets so you know early on if you should send colony ships there...
the closest thing to a formula I could com up with is this so far: size = base_size + round( round_down(base_hull_size / 10) * 5 / size_mod ) Is that even close to the true formula?
Going through the XML files it seems that all you need is to research "Singularity Driver IV". The big drawback with this cutie ofcourse are the immense (more than 4times) costs.
Okay I written a small parser for processing of the "GC2Types.xml". Now while browsing through the weapons I came up with some questions: Weapon.Type: what is that? what is it used for? Weapon.SizeMod: same question. I guess it has to do with the size of the weapon after some more tech discovery. Is it the amount by which the number is reduced? Or the lowest value? Any help is appreciated <img src="smiles/Congrats.gif"
How does the box look like? Like the european version (see in this thread Link )?
i got that exactly the same! but when i want to download the patches it says that the serial is not valid, do you have the same problem????? no worked fine for me. i just used the link that was mentioned on the serial sticker.
Category: Ship builder Type: Shortcut Explanation: I'd like to press the "del" key to remove the currently selected component. It's faster than finding the remove button.
1) Geforce 6800 go 2) no 3) no 4) normal one I'm running some tweaked drivers so they run on my Dell Insp 9300. Not overclocked or anything just tweaked so they are working on mobile graphic cards.
Where did you order from? The Paradox online shop shipped their boxes on 24.2. the "normal " retailers will get their stuff on the 3.3.200 Not exactly. 6 days a
Today I finally got my European Collectors Edition Limited Tin Box. I already made some pictures. But since the installation is almoast complete I won't have time to upload them in the next few years Will upload them soon. Box looks great IMHO. <img src="http://static.flickr.com/
Basically PNG is a losless compressed image file while JPG is compressed lossy. Both can be pretty high quality or low quality. (yes Im such a clever guy I know ) And yes the windows paint should be able to handle a png without a problem.
Darn english names, in spanish is easier!!! says someone who isn't studying in Finnland for almoast a year... Those finns here have strange names... "Yeah sure I can call him after lunch..." "uhm it's a her!" "oops... uhm... well.... gotta go"
Well that's a nice option... And again: You guys rock. Sounds like a company I would want to work at
Guys I got some more info from Paradox: Hi Björn, In all European version of the game the unfoldable Techtree is included. Not only in the preorders. Furthermore our version comes in a steelbook (metal case) and all preorders receive a poster and the chance to win a miniature spaceship. The European Release has however no direct connection to Stardock and therefore we can not procide a temporar