There's an ongoing effort to put together a wiki http://elementalbeta.wikidot.com
zigzag
[quote]I'm opposed to a time or turn limit for battles (unless it's an option, of course).[/quote] Recipe for disaster. Weak flying unit against strong ground units with no anti-air attack. No incentive for the flying unit to attack, no way for the ground units to attack.
'Game over' goes both ways -- players who successfully kill an opposing sovereign shouldn't have to put up with the hassle of completely eliminating the royal family.
Is there any way for players to detect enemy sovereigns while they're hiding or disrupt their ability to cast global spells a la Master of Magic and AoW 2? (eg. a wait period between the fall of the city and the sovereign's reemergence at the nearest city?)
There's a decent chance that most of the art assets currently in game will be worked over before the final release, but yes, you are crazy. [e digicons]:grin:[/e]
[quote]That's funny...the reverse is true for me. I grew up in Ohio, and I enjoy destroying the farmland maps more than any other ones....There's just something about dropping tactical nuclear weapons on red barns, tractors, and grain elevators that is deeply satisfying to me.[/quote] I feel the same way. I loved the Seattle mission in Red Alert 2 -- seeing the Space Needle and liberating the "Massivesoft Corporation" campus.
[e digicons]:omg:[/e] Brad has a horribly mistaken view of the Star Wars canon.
[quote]Plus I live in the [b]Pacific NW[/b] and it's a little disconcerting assaulting somewhere that you lived.[/quote] :-D
[quote]I'm not sure what you're saying exactly zigzag.[/quote] Don't read too much into it. I just meant that there are a variety of different reasons people might want to get into the beta. eg. Because they want to play the game before it's out. Those people will be disappointed. Anyhow, the point is moot anyway since the OP isn't one of those people. [quote]Thank you guys for your interest. I read what Brad wrote - he mentioned several times that the beta won't be fun. I too
The world would be a happier place if more people adopted a South Park approach to religious or anti-religious debates.
I think that you should take their claim that the beta isn't fun seriously. They don't mean this in a winking sort of way. Unless you treat the game as a beta -- ie. unless you are so excited about the game that you're eager for any knowledge about it whatsoever and want to see the game as it develops -- then it won't.
... It doesn't. If the city is building a unit before capture, it will continue producing that unit.
Am I the only one who doesn't get the joke?
[quote]Too bad it's spelled incorrectly, its Coelacanth, heh[/quote] And that is why I've never been good with Greek loan words in Latin.
[b]Battle for Middle Earth II[/b] and its expansion are good shouts. What counts as 'somewhat up to date graphics' for you? If you're willing to accept 'not craptastic', you can't go wrong with [b]Warcraft III[/b]. It is an RTS/RPG hybrid, but not nearly to the extent as DOW II. If you're willing to reach further backward, [b]Starcraft[/b] and [b]Dark Reign[/b] (the original) are reasonably attractive 2D games. I'd stay away from [b]Majesty 2[/b] at this point, and
Coelocanth, you have an appropriate username.
Any case involving the placebo effect.
[quote]Yup. Never worry about how true something is. Truth only gets in the way of believing whatever you really want to believe.[/quote] Perhaps not usually, but sometimes it's 'better' to believe a lie.
[quote]Like anything else you'd want him/her to believe.[/quote] But the vast majority of those who believe in intelligent design [i]don't[/i] because intelligent design is so far removed from your examples of violent religious extremism. The relationship between believing in intelligent design and believing in religious martyrdom is extraordinarily weak -- that's why the Discovery Institute doesn't conduct suicide bombings against the AAAS. Religious extremists would probably commit
This might be a feature. I remember one of the developers making a cryptic comment, which implied that units do not gain experience.
[quote]I beg to differ. If someone can believe in Intelligent Design in the face of such overwhelming evidence, that same person can be made to believe in many other things by the same mechanism. THAT is a serious implication.[/quote] Like what? Alternatives to the theory of electromagnetism or the germ theory of disease? That certain social groups aren't worthy of life? Science and morality aren't going to grind to a halt because of what a few hundred million people may mistakenly be
[quote]My point is, is that you seem to indicate that both Evolution and Intelligent Design are hypotheses on equal footing, that one may either believe or disbelieve in either with no implications.[/quote] Well, to be fair, [i]you[/i] probably could believe in either without any significant implications.
Anyone remember the 'debate' about the need for a high-quality, pre-rendered intro movie? [e digicons]XD[/e]
I think that this is a feature.
Also, unlike farms, mines seem to be able to be built in squares adjacent to ore rather than on top of the ore. Is this intentional?