naselus has given 38 karma through 38 submissions.

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  1. Apr 15, 2016
    Nerf to Sensors
  2. Jan 31, 2016
    Galactic Civilizations III: Mercenaries adds New Factions, New Ships, Mercenary Bazaar and more!
  3. Jan 09, 2016
    7 Reasons Why I Never Lose to the AI
  4. Dec 31, 2015
    Why The force awakens is as bad as the prequels
  5. Dec 19, 2015
    The coming 4X Armageddon
  6. Dec 15, 2015
    Why current 1.5 build is a solid step forward, but needs to be further worked on
  7. Dec 15, 2015
    Why current 1.5 build is a solid step forward, but needs to be further worked on
  8. Nov 02, 2015
    1.4 Planetary governance
  9. Oct 30, 2015
    The Galactic Civilizations III road-map thread
  10. Oct 30, 2015
    Galactic Civilizations III v1.4 Mega AI update is now available!
  11. Oct 16, 2015
    1.4 - How do I get the old planet management screen back?
  12. Sep 22, 2015
    To any with concerns GC3 is overpriced modded GC2
  13. Sep 22, 2015
    Carriers were never overpowered
  14. Sep 11, 2015
    Gameplay Example: Psilon
  15. Aug 31, 2015
    Why getting rid of the wheel won't fix the problem.
  16. Aug 30, 2015
    Galactic Civilizations III - v1.3 Changelog
  17. Aug 30, 2015
    The Doing away of the wheel!!
  18. Aug 28, 2015
    GalCiv III v1.4 Preliminary Discussion
  19. Aug 15, 2015
    Mega Events DLC Now Available for Galactic Civilizations III
  20. Aug 14, 2015
    The GalCiv III v1.3 Preview Thread
  21. Jul 02, 2015
    Using Morale for Large Empire Penalty (LEP) Punishes Tall Empires
  22. Jul 01, 2015
    [MOD] Insane-Abundant Balance Mod
  23. Jun 24, 2015
    Curious as to why people are waiting for Mod Workshop
  24. Jun 19, 2015
    Ideas for balancing economy/research
  25. Jun 17, 2015
    1.3 MORALE STILL COMPLETELY BROKEN
  26. Jun 16, 2015
    Sensors
  27. Jun 08, 2015
    The Problem with Beta Testing
  28. Jun 06, 2015
    Defenses and hit points
  29. Jun 06, 2015
    Defenses and hit points
  30. Jun 05, 2015
    Let's Play Game: How to Get a Gazlillion Colonies on Larger Map with Standard Amount of AI
  31. Jun 05, 2015
    READ THIS, DEVELOPERS: New Colonies Should Have Increasing Maintenance Costs Using a Logistic Function Scaled to Map Size
  32. Jun 04, 2015
    Sooo diplomacy.... About that.... We're gonna need you to come in on Saturday to write the code for it.
  33. Jun 03, 2015
    Economic Bonuses and Credits are Worthless in Gal Civ III
  34. Jun 03, 2015
    Continuing on suggestions for Military Starbases.
  35. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  36. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  37. May 28, 2015
    1.02 opt in, abundant stars. So where are the stars?
  38. May 27, 2015
    Playing on very large maps
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