Economy sliders
from
Stardock Forums
Is it just me or are others completely baffled by these? I guess the guys will sort it but I havn't noticed too mant threads on this so perhaps it is just me!
When I slide the sliders to adjust the amount of resources and taxation they jump around in a way unexplicable to me. I know that increasing base taxation beyond a point actually reduces output due to the effects of lowering morate and therefore population productivity but strange thing happen-
- increasing tax (sliders moving from left to right does not produce the same figures when reducing through the same point (right to left)
- recently I had 3m credits to spend - i increased spending (not tax) and couldn't use the last 1b creds no matter what i did - it eventually jumped from +1bn available to 8bn overspend.
- I seem to be totally unable to 'fine tune' frustratingly if i go on a clicking spree. In a current game I can pass a magic 12bn income but can i stop the slider on it? no! I can tweak to about 4bn at best
At the moment this is my greatest source of frustration as fine tuning productivity is everything to this game.
When I slide the sliders to adjust the amount of resources and taxation they jump around in a way unexplicable to me. I know that increasing base taxation beyond a point actually reduces output due to the effects of lowering morate and therefore population productivity but strange thing happen-
- increasing tax (sliders moving from left to right does not produce the same figures when reducing through the same point (right to left)
- recently I had 3m credits to spend - i increased spending (not tax) and couldn't use the last 1b creds no matter what i did - it eventually jumped from +1bn available to 8bn overspend.
- I seem to be totally unable to 'fine tune' frustratingly if i go on a clicking spree. In a current game I can pass a magic 12bn income but can i stop the slider on it? no! I can tweak to about 4bn at best
At the moment this is my greatest source of frustration as fine tuning productivity is everything to this game.