Steve Williams Beta 2B comments
from
Stardock Forums
I received email from Steve who is having problems posting.
Here's his feedback:
I love beta2 its a great improvement:
There are two important improvements in my view to be made beta2 at a relatively minor investment(?) versus major gain:
1. range rings - attempt to express ship ranges graphically as rings from 'a centre' on the mini maps as they are a bit abstract* at the moment.
2. zoomed map view locator - I am having trouble (not major but not nice) locating my position in the galaxy when zoomed. Some indicator- either of the boundary of the zoomed map ('x edge here') or a position locator relative to the main map(?) would be very advisable in my view.
*abstract? - I notice range is not based on range from the target ship (engine, fuel etc) but based on range from a 'centre of influence' rather like European Medieval Influence. Once I got used to this it was in my view nice but not obvious.
a) I love the reduced anomalies benefits - game is much less 'arcade-like' now - mid game now stretching out and becoming more cerebral and strategic.
the new maps with the 'pinch-point' planet groupings make for much better stratagy in my view. By pinched I mean (the developers will know) the spawning of the stars is much better now and we as players need to consider the benefits of starbases as defensive and exploratory frontiers and forts - very nice.
steve
Here's his feedback:
I love beta2 its a great improvement:
There are two important improvements in my view to be made beta2 at a relatively minor investment(?) versus major gain:
1. range rings - attempt to express ship ranges graphically as rings from 'a centre' on the mini maps as they are a bit abstract* at the moment.
2. zoomed map view locator - I am having trouble (not major but not nice) locating my position in the galaxy when zoomed. Some indicator- either of the boundary of the zoomed map ('x edge here') or a position locator relative to the main map(?) would be very advisable in my view.
*abstract? - I notice range is not based on range from the target ship (engine, fuel etc) but based on range from a 'centre of influence' rather like European Medieval Influence. Once I got used to this it was in my view nice but not obvious.
a) I love the reduced anomalies benefits - game is much less 'arcade-like' now - mid game now stretching out and becoming more cerebral and strategic.
steve