unbalanced mods

i have downloaded several mods from the galciv library only.seen others on different sites but dont know if they are authorized mods.
if anyone is a modder and can explain how the points are done in notepad files under the data folder pls tell me so i can modify them for balanced play.
a couple of them seem really unbalanced. some of the anomalies say that your survey vessel weapons are upgraded by one point but in fact they have been upgraded by 100 pts.same with defense as well.does any one else see this?
this seems to get your military graph to jump way up and none of the other races bother you anymore.but i have noticed that there survey ships also have 5000 hitpoints/3000 defense pts/2500 attack pnts as well.so how are any other ships to compete with wargod vessels.couple of my games one survey ship destroyed all five races entire fleets of hundreds of ships.if anyone knows which mods caused this pls reply so i can remove them for a more balanced game. thanks mike
167 views 5 replies
Reply #1 Top
I use GC writer(look over at GC mods forum under GC writer posted by HawaiiFive-O it has link to DL it), and I just make my own mod all the time. The result is I got so many mod added up that I can't distinguish between original file and mod that I added.

My mod has no name but it does balance the game quite well. Ships are in .ship files and survey ship is in shippack1.ship file. Go ahead and open it up with notepad and see. If you found the problem you could just change the value of hitpoints, attack, and defense points.

Or if you are looking for anomaly files, it's all named .anomaly and try to open up with notepad then look for anomaly that changes ship hit points, attack points, and defense points. When you find them, again, you can just change the value of the points. You don't have to delete the whole thing and reinstall the whole thing.

If you are interested in mods come and join Illuminati empire. We are compact empire with two active moders.
Reply #2 Top
ok for instance this is the attack bonus anomaly that was downloaded.when you encounter this it adds one hundrd pts instead of one point.
//------------------------------------------------------------------------
ANOMOLY Shipattbonus
//------------------------------------------------------------------------
Title "Shipattbonus"
Description "Our sensors noticed that exactly here had been a big battle going on two centauries ago. We have found some useful parts of weapons to upgrade our own weapon system by +1 point"
Image "Gfx\\TestFreeShip1.pcx"
Model "0"
Quantity 1
Commoness 1
Power 1,0
Class 2
Type 6
ENDANOMOLY
look at power line according to this it is 1.
but in the game it adds 100.
whats wrong is it the comma? should it be a period instead?
the same holds true for defense and hitpoint anomalies as well.
[Message Edited]
Reply #3 Top
Power 1,0
End of quote


Is this what is actually written in the file, or does it read 'Power 1.0'. If it's the former, it is probably confusing the parser. It should read '1.0'.

~SDC~
Reply #4 Top
Yeah it looks ok to me except 1,0.
You might wanna correct it or delete it. If you are running GC v.1.05 try download GC writer and work with it instead messing with wordpad.

And don't forget to join Illuminati, you are more then welcome to join.

http://www.galciv.com/metaverse/empires.asp?id=413
Reply #5 Top
this is the actual file copied and pasted here.
I will try the period in the couple I've seen like this.
thanks for the advice.
I downloaded all the mod atributes that i could find thruout and have some ideas,
when i get a couple working I'll submit them.