(LIVE) Elemental Reforged v1.03 Update Changelog

Key Features

Stability Improvements: Addressed multiple crash issues related to AI turns, map interactions, and save/load operations for a smoother gameplay experience

Fire Magic Overhaul: Reworked Fire spell damage scaling so that Fire-related items and abilities now properly enhance your damage as intended

Gameplay and Bug fixes: Corrected misleading tooltips, improved food bonues, and resolved bloodline traits not applying to certain champions and marriage candidates


May 11th, 2026 Hotfix


Campaigns

  • Resolved a softlock issue in the Prelude campaign when players walked to Ventris after picking up the Avostan Tome and the campaign did not progress

April 28th, 2026 Hotfix


Gameplay

  • Fixed an issue where if a faction surrendered, the sovereign would disappear and look like they were still on the map instead of entering a player's city

  • Resolved issues where players could not train squads

April 24th, 2026 Hotfix


Crash Fixes

  • Fixed a crash that could occur during tactical battles when the auto-spellcast system tried to target a unit that had already been destroyed or removed

  • Fixed a crash related to autosave that could trigger when unequipping items from a unit or canceling an enchantment on a player

Gameplay

  • Festivals now provide 40% more food (up from 10%)

Stability

  • Optimized battle initialization for faster load times into tactical combat

  • Cleaned up redundant UI refresh calls to improve general responsiveness

April 23rd, 2026 Changelog


Crash Fixes

  • Fixed a crash during AI turns when casting certain shard-requirement spells

  • Fixed a crash when clicking spellbook entries while the list was being filtered or rebuilt

  • Fixed a crash when quickly loading a save while drag-selecting on the map

  • Fixed a crash when ending the game while drag-selecting on the map

  • Fixed a crash caused by popup messages being processed after they were already removed

  • Fixed crashes that could occur during AI turns involving treaties

  • Fixed a crash that could occur in tactical combat when a delayed spell effect tries to clear its effects

Gameplay

  • Fixed several marriage candidates that had a broken Blood of Tarth bloodline trait

  • The Inn building improvement food bonus increased from +25% to +30% per turn

  • Now Leather Armor and other items can be bought in the Prelude Campaign

Fire Magic

  • Fire spell damage scaling actually works now. Previously, items/abilities that boosted Fire spell damage were silently reducing it (e.g., a "+20% Fire Damage" bonus was secretly cutting damage to 20% of normal). All Fire spells now correctly scale with the Fire Spell Damage stat

  • Fire Spell Damage stat display: Now shows as a percentage with a sign (e.g., +25%) on character/unit screens

  • Ring of Ash buffed: Now also grants +3 Fire Damage in addition to its existing +25% Fire spell damage bonus

  • Volcanic Rites ability: Now correctly grants +20% Fire Spell Damage (was bugged at +0.2%, effectively nothing)

  • Delin's Ember: Fire Spell Damage bonus corrected to +50% (was bugged at +0.5%)

Text

  • Fixed a tooltip for the dagger that incorrectly displayed "+6 Attack vs Champions" instead of "+8 Attack"

  • Fixed a tooltip for Book of Defense that incorrectly displayed "+1 Attack vs Champions" instead of "+1 Defense"

  • Resolved incorrect penalties for longbow tooltips to correctly show “-5 Accuracy”

  • Added in missing text at the end of the Riddleman quest

  • Fixed confusing quest text when completing quests in the Wasteland

  • Adjusted Loremaster trait description to accurately reflect all its abilities

  • Fixed a typo for the Ring of the Tutor

Localization

  • Added in translations for all support languages to support text changes

UI

  • Fire Spell Damage stat now displays as a percentage with a sign on character and unit screens

5,454 views 6 replies
Reply #1 Top

With the 1.03 fix, at some point the game gets to a point where I can no longer train military units. I have tried 3 different games from scratch and they all get to the same point around 100 turns. I can train pioneers, but the game will not let me train any military units.

Reply #2 Top

Quoting Jumpy, reply 1

With the 1.03 fix, at some point the game gets to a point where I can no longer train military units. I have tried 3 different games from scratch and they all get to the same point around 100 turns. I can train pioneers, but the game will not let me train any military units.
End of Jumpy's quote

 

That's really odd, if no mods are being used mind sharing a related save file via drive link or Discord for the team to see?

Reply #3 Top

I did some more testing. It looks like what's actually happening is the unit size buttons at the top of the window have shifted in order. It used to be (from left to right): Party, Squad, Group, and then Company. 

However, what's happening is the unit sizes are now mixed up and appearing: Company, Party, Group, and Squad.  I was using muscle memory and not even thinking about what I was trying to click on.

Here is a screen shot:

Reply #4 Top

April 28th, 2026 Hotfix


Gameplay

  • Fixed an issue where if a faction surrendered, the sovereign would disappear and look like they were still on the map instead of entering a player's city

  • Resolved issues where players could not train squads

Reply #6 Top
Quoting vwp, reply 3993763

how do players report bugs?

End of vwp's quote

You can do so right here in this forum or you can do so on the elemental discord at https://discord.gg/qvVQEyryaY