(LIVE) Elemental: Reforged v1.02 Update Changelog

Key Features

Upgraded Modding Support - Modding tools have been expanded with new ways to replace, remove, and customize game data, alongside faster load times and improved stability

Stability Fixes - Resolved multiple crash scenarios across saving, loading, battles, and city destruction, plus fullscreen now uses borderless windowed for smoother alt-tabbing and multi-monitor support

New Battle Forecast - A new prediction system on the pre-battle screen shows your likely outcome before committing to a fight, color-coded from green to red, with warnings when your champions are at risk

Save Game Compatibility: Save Compatible (New game recommended)

  • Some fixes only apply to new games, we recommend starting a new game to see the new changes and fixes


Having issues after updating?

  • Verify your game files through Steam (Right-click > Properties > Installed Files > Verify)

  • If you are on the Preview branch, make sure you are opted into the correct branch under Steam > Properties > Betas

  • If your save crashes on load, try starting a new game to confirm the update installed correctly

  • Report issues on the Steam forums or Discord with your save file and a description of the problem

April 20th, 2026 Hotfix


Gameplay

  • Resolved an issue where if you reloaded a save game there would be duplicated treaties in the foreign relations screen and tech tree

April 16th, 2026 Update Changelog


Gameplay

  • Using the recall scroll when traveling on a ship does not teleport the ship to the player’s city

  • Added a new spell attribute that lets certain spells bypass a portion of an enemy's magic resistance

Modding

  • Faster load times and improved stability when loading game data

  • All game data can now be replaced by internal name for easier modding

  • New IfExists options let modders control how duplicate data is handled (update, replace, clear children, ignore, or duplicate)

  • New RemoveDef tools let modders remove core definitions, skip files, or strip out entire data types to build total conversions

  • A modding guide on how to use the modding tools can be found on the wiki and in the steam guide section

Builders Forge

  • Fixed an issue were saving in the tile editor would duplicate all placed parts

  • Favorite button now works and favorites are saved between sessions

  • Ctrl+C now duplicates the selected part for faster building

Stability

  • Fixed an issue when ending a tactical battle and transitioning back to the main map could cause a crash

  • Fixed a crash that could occur when saving a game

  • Fixed a crash when destroying cities with active trade routes

  • Fixed a crash that could occur when loading tile designs

  • Fixed a crash caused by loading character models

  • Fullscreen mode now uses borderless windowed for better alt-tabbing and multi-monitor support

  • Improved loading for better memory usage and faster startup

  • Fixed the Death Ward scroll leaving behind effects and causing a potential crash

  • Improved loading and saving to prevent crashes and improve load time

Text

  • Fixed confusing text throughout the game

  • Fixed incorrect tooltips throughout the game

  • Fixed incorrect tooltips for some quest locations

  • Fixed custom sovereigns showing the wrong intro text when created by copying a pre-made sovereign

Localization

  • Added in translations for all supported languages for new text in the game

UI

  • The pre-battle dialog now shows a "Forecast" on the player's side predicting the likely result of auto-resolve: Crushing Victory, Decisive Victory, Costly Victory,
    Pyrrhic Victory, Uncertain, Likely Defeat, or Stalemate. Color-coded from green to red with mouseover tooltips explaining each outcome. Importantly, "Costly Victory" warns players when their champions are at risk of falling.

  • Ask Brad button is now hidden

  • Fixed ingredient icons overflowing for recipes with 5+ components making some ingredients hidden, all ingredients are now visible without scrolling

  • Fixed non-sovereign champion recipes being unselectable and uncraftable

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