(PREVIEW BUILD) Elemental: Reforged v1.02 Update Changelog
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Save Game Compatibility: Partially Save Compatible (New Game Recommended)
Some fixes only apply to new games, we recommend starting a new game to see the new changes and fixes
April 14th, 2026
Gameplay
Improved the pre-battle forecast to have an in-world advisor tone and added in a new "Certain Defeat" warning for hopeless battles
Fixed custom sovereigns showing the wrong intro text when created by copying a pre-made sovereign
Stability
Fixed multiple crashes that could occur during tactical battles
Improved loading for better memory usage and faster startup
Fixed the Death Ward scroll leaving behind effects and causing a potential crash
Improved loading and saving to prevent crashes and improve load time
Resolved issues where saves would become a large file size
Modding
Fixed mods adding new entries to existing game data creating duplicates instead of merging correctly
Fixed mod data sometimes loading before core game data, which could cause crashes or missing content
Mods now default to updating existing data instead of requiring modders to specify override behavior for every entry
Fixed a crash when hotloading mods too quickly after a previous hotload
Fixed several internal data types not being found by name, causing phantom duplicates
Localization
Added in translations for all supported languages for new text in the game
Text
Various text updates and fixes
Fixed bad tooltips for some quest locations
April 10th, 2026
Gameplay
Resolved issues with bad tile yielding spawning on turn 1 when starting a game
Modding
Fixed mods adding new entries to existing game data breaking the original content instead of appending correctly
Fixed RemoveDef not working when trying to remove individual entries by name
Fixed the Update option wiping unchanged stats instead of only updating the modified ones
Fixed the ClearIfExists option creating duplicates instead of replacing the original
Fixed issues where mod content was not being properly loaded or tracked during game startup
Fixed string overrides not applying correctly when mods tried to replace existing text
Fixed tile designs from mods not loading properly
April 9th, 2026
AI
Fixed AI units getting stuck on quest locations that had already been completed
Audio
Resolved issues with missing music in the title screen, beginning movie and new games
Gameplay
Rebalanced the early Lightning Staff to match the power level of the Ice and Flame staves
Fixed issues with tutorials and campaigns incorrectly loading
Graphics
Queen Procipinee and General Carrodus are no longer zoomed in in the Who Are You Screen?
Stability
Fixed a crash that could occur when refreshing tile yield icons on the map
Fixed a crash that could occur when loading game data
Fixed crashes when AI and player units trying to interact with destroyed cities
Fixed a crash that could occur when the game tried to update visual elements on the main map at the same time
Resolved saves made before Jan 20th, 2026, not being compatible. Now all save games can be loaded and played
UI
Babies no longer turn other sovereigns/parents' portraits into babies
April 7th, 2026 Changelog
Gameplay
Using the recall scroll when traveling on a ship does not teleport the ship to the player’s city
Added a new spell attribute that lets certain spells bypass a portion of an enemy's magic resistance
Graphics
Adding in support to stop bad map spawning to avoid spawning off screen or underwater
Modding
Faster load times and improved stability when loading game data
All game data can now be replaced by internal name for easier modding
New IfExists options let modders control how duplicate data is handled (update, replace, clear children, ignore, or duplicate)
New RemoveDef tools let modders remove core definitions, skip files, or strip out entire data types to build total conversions
A modding guide on how to use the modding tools can be found on the wiki and in the steam guide section
Builders Forge
Fixed an issue were saving in the tile editor would duplicate all placed parts
Favorite button now works and favorites are saved between sessions
Ctrl+C now duplicates the selected part for faster building
Stability
Fixed an issue when ending a tactical battle and transitioning back to the main map could cause a crash
Fixed a crash that could occur when saving a game
Fixed a crash when destroying cities with active trade routes
Fixed a crash that could occur when loading tile designs
Fixed a crash caused by loading character models
Fullscreen mode now uses borderless windowed for better alt-tabbing and multi-monitor support
Text
Fixed confusing text throughout the game
Fixed incorrect tooltips throughout the game
UI
The pre-battle dialog now shows a "Forecast" on the player's side predicting the likely result of auto-resolve: Crushing Victory, Decisive Victory, Costly Victory,
Pyrrhic Victory, Uncertain, Likely Defeat, or Stalemate. Color-coded from green to red with mouseover tooltips explaining each outcome. Importantly, "Costly Victory" warns players when their champions are at risk of falling.Ask Brad button is now hidden
Having issues after updating?
Verify your game files through Steam (Right-click > Properties > Installed Files > Verify)
If you are on the Preview branch, make sure you are opted into the correct branch under Steam > Properties > Betas
If your save crashes on load, try starting a new game to confirm the update installed correctly
Report issues on the Steam forums or Discord with your save file and a description of the problem