Increasing ship hull mass just scales all component's mass too

Tiny 30 to 90 makes an engine go from

https://steamcommunity.com/app/226860/discussions/1/1698300679777157510/

I decided to try my hand at some basic mods by increasing the global values for ship hull mass and logistics to make things a bit less restrictive. I found a post about editing this game file:

C:\Steam\steamapps\common\Galactic Civilizations III\data\Game\ShipHullStatDefs.xml

Then that should result in making a copy of the file here:

D:\My Documents\Documents\My Games\GalCiv3\Mods\Game\ShipHullStatDefs.xml

or here:

D:\My Documents\Documents\My Games\GC3Crusade\Mods\Game\ShipHullStatDefs.xml

No effect in new or loaded games.

All I did was triple hull mass values (<EffectType>MassCap</EffectType>) from <Value>25</Value> to <Value>75</Value> for tiny hulls for example.

Suggestions please?

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Reply #2 Top

That splinters in to way too many directions. I have not been able to confirm a working solution and I'm tired of huge hulls with one guy popping out of a hatch with a hand gun as being acceptable. Eh, if someone eventually drops a helpful basic set of directions I'll give it a go though Epic keeps dropping free games and I'd rather try something new with potential than hatch-popping gun man for the rest of eternity.

Reply #3 Top

Okay...I can walk you through but I mod the game files directly as it's easier and straight forward. Start by editing ship mass. Feel free to copy orginal file before editing. 

So go on whatever drive the game is on, not one drive or documents, actual game location. Mine is on my d:drive, many have it on their c:

D:...steamlibrary...steamapps...common...gc3...data...game...ShipHullStatDefs

Here you can mod the ship mass, pretty straightforward. Just open and edit it with notebook and save. 

Now, as you said, all components will scale with it, so pointless if you don't change the scaling. If you don't have Crusades dlc, then you'll find the ShipComponentDefs just above the hull mass file. If you have Crusades, back out to the gc3 folder and go to...

Dlc....exp2_crusade...game...ShipComponentDefs

Go ahead and edit the HullMassScaleMod of each component you want. The whole number is the base mass and the decimal number is the scaling. Try one number at a time and see how it changes it. There are a lot of components to mod, so the easiest and probably best game functioning, is to just cut the decimal in half and leave the whole number alone. So if something is 18 and .05, I change it to 18 and .025. If you want, you also have the ability to change the ability stat, construction cost, and cost of upkeep to each component. 

That should take care of everything for you. Don't forget, everything must be done before you start a new game, you can't make these mods on a saved game.