Elemental: Reforged v1.01 - AI Improvements, Balance Tuning, Stability Fixes
v1.01 is now available. This update focuses on AI decision-making, balance adjustments, performance and stability fixes, and a long list of bug and text corrections reported by the community since launch.
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Smarter Non-Cheating AI
The AI settles cities more intelligently and no longer picks barren tiles. Spell usage and outpost construction decisions have been improved across the board. We also fixed an issue where AI champions could select an extra talent path they weren't supposed to have. The AI plays by the same rules you do.
Balance & Tuning
Champions now reduce Unrest, giving them strategic value beyond combat. Champion count is no longer tied to map size, so smaller maps don't punish you. Hergons have been rebalanced with gender-specific stats. Attack boost traits were being incorrectly factored into unit stats - that's fixed. Several other ability and trait corrections are included.
Performance & Stability
Memory leaks have been fixed and rendering stability has been improved for better frame rates. Save game loading is more resilient to edge cases. Crashes have been resolved across tactical battles, AI turns, spell usage, and various UI operations.
Bug Fixes & Polish
Quest triggers throughout the game have been fixed - quests that weren't properly triggering, giving rewards, or showing correct UI prompts should now work as intended. The battle freeze when a unit uses escape while allies are still engaged has been resolved. Spell targeting in tactical battles now handles unavailable targets correctly. Crafting recipes obtained as loot now appear in the crafting UI. Tooltips have been overhauled - flickering fixed, incorrect information corrected, and alignment issues resolved. Cutscene subtitles have been added in English. Extensive text and localization corrections are included throughout.



Full Changelog Below:
Key Features
Improved Performance & Stability: Added in lots of optimization improvements by fixing memory leaks, improved frame rates, and resolved numerous crash scenarios across the game
Smarter AI Opponents: AI now makes more strategic decisions by settling on better terrain, smarter spell usage, and improved outpost construction
Refined Gameplay: Resolved quest and combat issues including battle freezes, missing rewards, and unclear quest text throughout the game and campaigns
March 30th, 2026 Changelog
Campaigns
Prelude
Fixed player confusion by disabling the party eject button in campaigns for champions
Edited confusing text that implied splitting the party was possible for champions
Fixed confusing text that implied Lord Markinn gives spells to players
The campaign will identify if a player has completed a quest objective even if they have not gotten the objective yet
FE
Fixed the Temple of darklings not giving a popup once clearing it
Upscaled and fixed some units in the campaign
Fixed confusing UI popups for the Glint of Glass location
Champions when dying in combat no longer duplicate themselves
Gameplay
Added support and fixed issues where Units will appear off their tile when moving around the map
WASD camera movement has been fixed in sandbox and tactical battles
Fixed issues where outpost improvements would disappear on reloading a save game
Made sure the Sovereign's Call spell/ability does not lock its city growth to zero
Resolved Noble's Legacy trait causing lag
Fixed battle freezing when a unit uses escape while allied units are still engaged in combat
Made sure units can no longer cheat by walking on cliffs around enemies
Fixed lots of quests throughout the game not properly triggering, giving rewards or showing incorrect UI prompts
Generic attack boost traits were incorrectly being factored into a Unit's attack stats
Made sure custom units get correctly assigned a creaturetype and trait when saved
Hergons have been balanced, female and male Hergons have different stats
Completed a balance tweak to Champions so the number of champions isn’t dependent on the map size
Champions now reduce Unrest by 5
Fixed issues where the Assassin Demon Party was unattackable
Wildling Archers now correctly use ranged attacks with equipped bows
Fixed spell targeting when the intended target becomes unavailable in tactical battles
Players are no longer able to cast high mana spells unless they can afford them instead of casting a spell causing negative mana
Ophidians now properly drop Flawless Crystal ingredients
100 unrest functions as intended instead of having no effect
The Krax Fortify ability no longer endlessly stacks
AI
AI is much smarter about where to settle and no longer settles cities on barren tiles
Made sure AI champions cannot cheat by selecting an extra talent path
Improved AI decision-making for spell usage and outpost construction
Items
Fixed powerful items costing 0 gold and making sure they can be sold
Splintered Staffs are only used and displayed as a crafting ingredient
Resolved equipping issues for the Warding Kite Shield
Tent item now correctly works as intended, heals an army and they lose their moves for that turn
Graphics
Removed the duplicate particle effect when units cast Fear
Fixed incorrect textures on Carrion Men and Swordsmen
Adjusted Norak's portrait pose
Fixed broken textures on Ongr the Unbound
Fixed the Antipathy spell to finish its effect when completed
Made sure when a quest or goodie hut gets correctly cleared its graphics will clear as well
Localization
Modding
Optimizations
Fixed rendering stability issues and optimized map/lighting performance to reduce potential crashes and improve frame rates
Hardened save game loading to handle edge cases more gracefully
Fixed a graphics memory leak
Improved tactical combat stability when hovering over units or casting spells
Fixed AI freezing during army management
Added autoplay memory leak fixes
Crashes
Resolved issues with the game crashing while using the Cartographer’s Table
Resolved a crash while loading up an old save
Resolved crashes that can occur in tactical battles
Fixed various crashes for opening and closing UI
Resolved crashes when attacking cities with no defending units
Fixed crashes during AI turns
Fixed crashes when spells killed an enemy (particularly Fireball with Focus, or Bottled Fire)
Text
Added cutscene subtitles in English
Fixed missing text when a troop is killed
Updated some tooltips to correctly reflect what they do/provide
Resolved cut off text throughout the game
Fixed +25 spell damage being shown as 2500% in a tooltip
Repeatable techs now show specific bonuses (+10 Food, +25 Mana, etc.) instead of generic text
Updated Cooperation tech description to reference Palace and Tax Office instead of buildings that do not exist
Removed outdated Watchtower catapult references
Consulate tooltip now correctly shows +1 Prestige instead of Growth
Resolved issues where quest given units have name discrepancies
Fixed missing names in the in-game modding tools
Fixed hard coded words that did not get correctly translated
Midnight Stone is now Lesser Midnight Stone
Fixed a missing string for +50% Tactical Spell Mana Cost
Fixed confusing/misleading text for the Loner Ability, Eye of Abiex, Scarred Trait, Charge Ability and Summon Crag Spawn
UI
Tooltips for a player's inventory now correctly work when hovering over an item
Queue tooltip displays seasons for Buildings and Units
Fixed tooltips flickering and showing the incorrect information
Made sure recipes obtained as loot from battles or exploration appear in the crafting UI
Tactical battle UI hot key now supports up to 10 keys and scroll bars are more friendly to use
Fixed issues where the yield icons the player is standing on during a new game did not show up until they moved
Added “Hold Shift to Lock Tooltip” hint to the bottom of any tooltip that contains sub tooltips
Fixed the Dispel Enchantment confirmation dialog to correctly show the target city/unit name
Added missing icons to player items, weapons, and armor
Fixed offset tooltip alignment in the Dynasty screen
Made sure City UI properly disappears when razing a city in sandbox and campaigns
Enhanced the Delete Save Game prompt to be more intuitive to use
Lair of Demons now has a cloth map stamp
Updated Active Effects to not overlap
Fixed white highlight color to yellow
Fixed some spells with hard to read icons
Fixed tooltips getting cut off in the custom faction screen
Fixed premade map tooltips appearing behind the map selection screen
Unit Design color picker is now correctly labeled and updates the units as intended
Updated Tactical UI to not clip below the player’s UI preventing the player seeing whose turn is next
Updated Crafting Recipes to have their own tooltip in the tech tree
Emberara on the dynasty screen no longer has a missing background
Resolved confusion with being able to equip more items than available slots