(LIVE) v1.0 Release Changelog
March 18th, 2026 Hot Patch
Creatures
Fixed spiders becoming invisible in tactical battles once they cast a spell
Language
NOTE: The following issue is not encountered by all new players, but we have seen it in certain language settings for a small subset of players with Early Access Files
Added a script to fix bad xml data that caused some users playing in a different language to freeze when starting a new game
To use the script, locate the Tools folder in your installed files on steam and select the convert_xml_to_utf8 script
Have python installed
Open a command line and change the directory to the location of the script
Type one of the following commands:
py convert_xml_to_utf8.py --data
py convert_xml_to_utf8.py --user
py convert_xml_to_utf8.py --path "C:\some\full\path"
Add --dry-run to preview changes without modifying files, and --verbose for detailed output per file. For example:
python convert_xml_to_utf8.py --user --dry-run --verbose
UI
Fixed missing Hiergamenon images and removed marriage candidates from the Monsters section
March 17th, 2026 Change Log
AI Improvements
Fixed a crash when all AI quest choices have zero chance weight
Spellcasting
AI tactical spellcasting now properly validates spell targets
Made AI more likely to use summon spells
AI Champions now gather escort units when leaving cities
Units failing to join armies now return to the city instead of being stranded
AI auto-resolve now performs better against monster and minor-faction defenders
AI research gains now scale by difficulty
AI sovereigns now found their kingdom faster instead of wandering aimlessly
Added a fix for AI getting stuck on a quest location that was claimed by someone else
Campaign Fixes
Made enemies ignore unrecruited NPC champions to prevent softlocks
Made sure some Campaign companions do not permanently die causing softlocks
Prelude
Added new voice to “Prelude” Campaign
Fixed issue where you cannot complete the campaign due AI player city
Fixed quest objectives not disappearing
Fallen Enchantress
Fixed instance of crashing common in Chapter 9
Fixed game lock when winning certain battles in Chapter 5
Fixed issue where quest tooltip blocks clicking button to progress
Fixed issue where Sovereigns are seen standing in water in the corner of the map.
Fixed tooltip data on the Crystal Shield
Ensured Meergana interaction adds pupils
Ensured you must visit all 3 villages in Chapter 9 to continue
Legendary Heroes:
Fixed looping dialog path in Slavers quest
Fixed Abeix Rewards not being recieved if you have no city
Fixed auto-resolve exploit to kill Abeix easier
Ensured game defeat screens and healing between battles at the Forge of the Overlord sequence
Crash Fixes
Fixed multiple crashes related to interactions with Cartographer’s Table
Fixed Crash when running with certain types of mods
Added lots of small changes to prevent crashes
Gameplay
Added New Necromancy Spell Tree and Abilities
Fixed WASD camera movement to feel consistent in closer distances
Fixed issue where population is set to 0 after turn 2
Fixed issue where ship’s move slowly at certain camera distances
Dynasty adjustments:
Dynasty birth pacing adjusted to support larger families with softer fertility dropoff
Fixed certain Marriage Candidate blood traits
Ability changes:
Iron Guard now grants Pierce Defense per level instead of flat HP
Adjusted Abilities Costs:
Hopelessness - increased from 1 to 2
Horrific Wail - increased from 1 to 2
Updated crafting recipes:
Aspect of Fire
Removed 4 Refined Crystals requirement
Added 1 Clouded Ruby requirement
Aspect of Lightning
Removed 4 Refined Crystals requirement
Added 1 Clouded Topaz requirement
Content:
Added starter/lair content for Prowlers and Herglings, plus new Hergling monster unit data
Treasures, Locations and Lairs are now better sources of ingredients and give more loot
Misc:
Capital cities now spawn 2 extra City Defender guardian units
Fixed Armor Prereq bugs regards to using
Fixed issue where Trinkets become invisible
Ensured the quest that takes you “Dungeon of Intrigue” gives you gold.
Fixed Troll Charm accessory popup
Mods
Fixed multiple bugs when uploading things to the steam workshop - most notably tags updating
Made sure that mod-dependent factions show up - ie when Sovereign Create Humans
Improved Mountain Generation Visual in the Cartographer’s table
Text and UI
Updated Localization files in all languages
Adjusted certain Governor unit display names from Role-based to Proper Surnames
Ruah backstory reformatted
Siege Weapons are renamed to Military Tactics
Resolved multiple typos in quests, abilities, and research
Fixed multiple icon issues
Added in all the required resource to be displayed in the Unit Design window
Fixed multiple instances where you get a black screen on load
Sound
Ensured all campaign/tutorial units use the same sounds as main game counterparts
Mounted units now play appropriate mount sound effects
Tutorial Fixes
Tutorial 1
Removed bad hardcoded sovereign name
Fixed loophole where you can kill your sovereign on a waypoint by avoiding dialog
Tutorial 2
Fixed Sentence Typos
Added Final Objective Popup
Tutorial 3
Fixed Unit Training Popup so it fits cleanly
Fixed waypoint camera cue