(LIVE) Beta 3C Elemental Reforged Change Log

Key Features

New and Upgraded Monster Lairs: Upgraded monster lairs with new creature types, greater variety, and specialized loot drops

New Tutorials: New step-by-step tutorials covering terrain and movement, items and equipment, city building, and research and economy

UI Improvements: Enhanced item and spell UI in tactical battles, improved borderless window mode, and fixed text clipping issues

March 9th, 2026 Update Changelog


Campaign Issues Fixed

  • Fixed Tutorial Completion Flow and Campaign UI Cleanup

  • Tutorial 1

    • Removed bad hardcoded sovereign name

  • Tutorial 2

    • Fixed Sentence Typos

    • Added Final Objective Popup

  • Tutorial 3

    • Fixed Unit Training Popup so it fits cleanly

    • Fixed waypoint camera cue

  • Prelude

    • Fixed issue where you cannot complete the campaign due AI player city

    • Fixed quest objectives not disappearing

  • Fallen Enchantress

    • Fixed game lock when winning certain battles in Chapter 5

    • Fixed issue where quest tooltip blocks clicking button to progress

    • Ensured you must visit all 3 villages in Chapter 9 to continue

  • Legendary Heroes:

    • Fixed looping dialog path in Slavers quest

    • Ensured game defeat screens and healing between battles at the Forge of the Overlord sequence

Mods

  • Fixed multiple bugs when uploading things to the steam workshop - most notably tags updating

  • Made sure that mod-dependent factions show up - ie when Sovereign Create Humans

AI Improvements

  • Fixed a crash when all AI quest choices have zero chance weight

  • Spellcasting

    • AI tactical spellcasting now properly validates spell targets

    • Made AI more likely to use summon spells

  • AI Champions now gather escort units when leaving cities

  • Units failing to join armies now return to the city instead of being stranded

  • AI auto-resolve now performs better against monster and minor-faction defenders

  • AI research gains now scale by difficulty

  • AI sovereigns now found their kingdom faster instead of wandering aimlessly.

Gameplay

  • Added New Necromancy Skill Tree and Abilities

  • Dynasty adjustments:

    • Dynasty birth pacing adjusted to support larger families with softer fertility dropoff

  • Ability changes:

    • Iron Guard now grants Pierce Defense per level instead of flat HP

    • Adjusted Abilities Costs:

      • Hopelessness - increased from 1 to 2

      • Horrific Wail - increased from 1 to 2

  • Updated crafting recipes:

    • Aspect of Fire

      • Removed 4 Refined Crystals requirement

      • Added 1 Clouded Ruby requirement

    • Aspect of Lightning

      • Removed 4 Refined Crystals requirement

      • Added 1 Clouded Topaz requirement

  • Content:

    • Added starter/lair content for Prowlers and Herglings, plus new Hergling monster unit data

    • Treasures, Locations and Lairs are now better sources of ingredients and give more loot

  • Misc:

    • Capital cities now spawn 2 extra City Defender guardian units

    • Fixed Armor Prereq bugs regards to using

    • Fixed issue where Trinkets become invisible

    • Ensured the quest that takes you “Dungeon of Intrigue” gives you gold.

Text

  • Adjusted certain Governor unit display names from Role-based to Proper Surnames

  • Ruah backstory reformatted

  • Siege Weapons are renamed to Military Tactics

Sound

  • Ensured all campaign/tutorial units use the same sounds as main game counterparts

  • Mounted units now play appropriate mount sound effects

March 6th, 2026 Update Changelog


Known Issues

Players may encounter a stuck turn within the Fallen Enchantress campaign when transitioning to Chapter 5

Campaigns

  • Campaign cities no longer lose food and resources when leveling up

  • Campaign army bases now drop loot rewards after being cleared

  • Krax and Wraith army bases in the campaign now give item rewards (rings, amulets, belts) and rare crafting ingredients when defeated

Gameplay

  • Made sure that champions are correctly awarded at the 25, 75 and 100 fame milestones

  • Resolved gold from combat not working correctly

  • Fixed Charm attributes to work as intended so that charmed units die at the end of combat

  • Death blow actually respects the 20 HP threshold

  • Guardian monsters will no longer leave their lairs

  • Grip of Winter expires when city is conquered

  • Tower of the Magi buffs units correctly as described

  • AI is more likely to research companies so that they get larger armies

  • Reduced food/gold multipliers on improvements

  • Lowered Food per Grain bonuses

  • Adjusted city hub gold output

  • Increased Refined Economics tech cost

  • Removed Catapults

  • Fixed Propaganda spell not correctly appearing

  • Dynasty system will produce more babies

  • Armor Sentinel animation updated to no longer attack over and over

  • Fixed quest reward units to properly adopt the player's faction when joining

  • Elemental (non-physical) attacks now benefit from generic attack boost traits like Cruel/Weak

  • Regeneration spell rebalanced

  • Summoned Burning Wraith works correctly on the first summon

  • Monster unit defense and combat speed rebalanced across all levels

  • Horrific Wail particle effect no longer loops indefinitely

  • All custom sovereigns now start with a race-appropriate weapon

  • AI no longer tries to recruit or attack transport ships

  • Special ability enchantments no longer consume radiance slots

Monster Lairs

  • Added in more monster lair variation on maps

    • New Ghoul

    • New Feral Slave

    • New Bone Hound

    • Ember

    • Prowler

    • Hergling

  • More loot drops from defeating monsters

  • Given monster types will tend to drop specific types of loot, especially crafting ingredients

Graphics

  • Added in the new intro video

  • Characters with broken textures on the back of their head when bald has been resolved

  • The trainable Sion no longer clips through his clothing

  • Fixed Troll camera angles in the Prelude Campaign

  • Fixed some male marriage candidates having a broken body skin texture

  • Changed Bazaar construction tile to generic placeholder

  • Removed effect attachments from Giant Golem weapon

  • Adding in new units for the summon the undead spells

Modding

  • Uploading and Accessing mods now correctly works

Optimization

  • Improved Borderless window resolution to correctly go full screen borderless when selected

  • Addressed multiple scenarios where the game would cause a crash

  • Added Quick Load (F9) keyboard shortcut

Tutorials

  • Added in new tutorials for terrain and movement, items and equipment, city build and research and economy

Text

  • Made sure long Sovereign names no longer are cut off

  • Made sure that text is properly wrapped

  • Resolved issues with duplicate spell unlock text being confusing

  • Fixed lots of missing strings throughout the game

  • New Relias intro when playing as him

  • Fixed missing objectives from quest popups

  • Fixed some bad characters throughout some descriptions and quests

UI

  • Resolved loading screens going black and disappearing to make the game appear as if it has been stuck

  • Fixed issues with some quests response buttons not losing their hover state

  • Fixed issues where the resolution would reset every time a player relaunched

  • Made resource and research bars longer to account for large Gildar amounts and long research names

  • Resolved issues with bouncing UI in tactical battles

  • Adjusted mismatched resource cost in the train unit window

  • Added a clear filter button to the load save window

  • Fixed offset City HUDs on medium UI

  • Updated selecting a spellcaster UI

  • Updated Spell and Item lots in tactical battles

  • Adjusted duplicate active effects and displaying - 1 turns when it is actually a permanent effect

  • Updated old Sorcerer King Spell Icons to not have black boxes around them

  • Fixed Bazaar not correctly displaying in tooltips when making money

  • Quest choice dialogs now reappear if dismissed without making a selection

  • Added option to hide the Ask Brad button

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