(PREVIEW BUILD) Elemental Beta 3B February 24th, 2026 Change Log

Accessing the Preview Branch 

  1. Access Elemental: Reforged: Game Properties 

  2. Select Game Versions & Betas 

  3. In Selected Game Versions locate “preview - Public Preview Branch” 

  4. Select “preview - Public Preview Branch”  

  5. Ensure your game has updated 

  6. Launch Game and Confirm that you see Elemental: Reforged 


February 25th, 2026 Hot Patch Changelog


Graphics

  • Smoother transitions when zooming in close to the map

Optimization

  • Improved end-of-turn speed and reduced CPU usage during AI turns

UI

  • Fixed trait tooltips in conversations showing placeholder text instead of the correct trait name


February 24th, 2026 Hot Patch Changelog


AI

  • AI now prioritizes defending areas around friendly cities, targeting goodie huts, enemies, lairs, and quests nearby

  • Enemy lair upgrade speed now scales with game difficulty (slower on Novice, faster on Insane)

  • Enemies will correctly obey Zone of Control in tactical battles

  • AI and Human players now correctly found cities by paying the essence cost to fix spamming cities

  • Added AI movement and unrest bonuses per difficulty level

Campaigns

  • Added in a new campaign: Prelude

  • Turned off fame in campaigns that rewards free champions

  • Fixed missing strings in some quests

  • Fixed campaign loading screens turning black

Fallen Enchantress

  • Fixed missing city stats for Kilford

  • Adjusted sequencing of the final battle popup to correctly appear before the battle

  • Dynasty, Foreign Relations and Kingdom Report UI is disabled to properly align with the campaign

  • Fixed goodie hut icons not disappearing correctly

  • Resolved issues with champions spawning in water while using the transport ship

Legendary Heros

  • Dynasty and Kingdom Report UI is disabled to properly align with the campaign

  • Resolved crash pop ups occurring when observing cities

Gameplay

  • Added in new item and recipe, the Potion of Essence that gives a sovereign +1 essence

  • Units cannot get more than 15 stamina anymore

  • Fixed stamina changes from tactical battles carrying over to the strategic map

  • Revealing Shard and Reveal a Champion now correctly only reveals one random location instead of all

  • Chances of having any additional children decrease as players have more children

  • Fixed issues where chain mail proficiency was not unlocking high level chain mails

  • Added in more quests

  • Added functionality to the tent item, the tent will restore health but immobilize the unit/army for 1 turn

  • Removed tech requirement from the air spell

Graphics

  • Addressed issues with HP bars being extremely high up in tactical battles

  • Went through and gave clothing to Units who should be wearing shirts

  • Fixed issues with Magnar slave units having broken textures when designing them

  • Fixed armies appearing 2 tiles away from their actual position

  • Magnar Male units now correctly wear helmets instead of having the helmets clip into their forehead

  • Made sure the champion Thane Bird is wearing the correct shirt

  • Fixed units in the game having missing hair revealing a black spot on the back of their head

  • Fixed missing Tile Designs for Wild Ogre Camp and the Witch’s Hovel

  • Fixed loading screens blacking out when loading game within a game for campaigns

  • Adjusted lighting in tactical battles to not be as bright

  • Fixed mounted units appearing far away and small in the Shop Screen

  • Updated tactical maps

Modding

  • Added in a bubble indicator on the title screen if there are mod updates

  • Improved loading and typing for foreign languages in other languages for modding

  • Updated the modding UI to be more concise and easier to understand

  • Fixed a crash when enabling/subscribing to mods

Optimization

  • Loading games in foreign languages will correctly appear, load and save

  • Loading into a game and loading a save will be much faster

  • Opening the City menus is much faster

Text

  • Fixed negative numbers incorrectly displaying as "+-2" instead of "-2"

  • Updated Refined Arcana description to clarify it increases mana generation, not Essence

  • Fixed issues where city names would not appear when cycling through the cities

  • Fixed missing text in some quests throughout the game

  • Improved loading for languages in other languages

  • Fixed some typos within the campaigns

  • Fixed missing text on some quest popups

  • Updated fonts throughout the game

UI

  • Fixed the Marriage button on the Dynasty Screen to work on all UI resolutions

  • Added in the Ability to Edit, Copy and Delete sovereigns from the Choose Sovereign screen

  • Added in the ability to Edit/Copy for sovereign factions

  • Added in quest status information in quest location tooltips

  • Fixed equipment tab being inaccessible when viewing enemy units

  • Resolved issues of certain Units missing portraits, specifically recruitable monsters

  • When opening the Hiergamenon no longer zooms in close to the background

  • Continue button works when launching the game

  • Updated the Unit and City tree on the left side of the screen to be updated to match the games UI

  • Removed the Intro Sovereign book and replaced it with an updated screen

  • Fixed missing map stamps for Mite, Spider, and Wolf lairs

  • Added a confirmation when double clicking on items to use them

  • Fixed missing images for some monster lairs

  • Resolved clipping issues with the loading screen

  • Fixed missing text after researching the Civic Tech

  • Fixed missing image on the popup for when a faction is busy

City UI

  • Adjusted the City Queue build status to fill when being built instead of using the old circle

  • Improved the city build queue adding in smooth dragging when moving around build items

  • Resolved issues where after casting Grip of Winter all of the city buttons became disabled

  • Fixed city UI tooltips from being cut off

  • Polished the City HUDs to support longer length text

  • Fixed the city enchantment tooltip alignment

Icons

  • Added in an archer icon for the tech tree

  • Created icons for Bloodline traits

  • Created icons for Lore traits

  • Updated the Scholar’s Sanctum icon to correctly be transparent

  • Fixed an issue where a player's Army Strength icon would disappear as they moved around the map

  • Added in icons when an army constructs a tower for Spell of Making

  • In the active effects tab being immobilized now has a proper icon and display

  • Fixed missing icons in the Hiergamenon

  • Added in missing icons in the research tree

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