(LIVE) Elemental BETA 2 December 16th, 2025 Update Changelog

Key Features

  • New Dynasties. Access the new Dynasty system to marry, have children, and raise them into champions or grow your dynasty

  • Customizable Modding. Added mod uploading and subscribing, plus Workshop support for creating custom tiles, maps, particles, and more within Elemental Reforged.

  • Improved Gameplay. Improved gameplay balance for spells and quest leveling, added new monster lairs, adjusted champion recruitment on the map, and enhanced AI player intelligence


Elemental December 19th, Hotfix


  • Fixed visual rendering issues in the Research Tree screen


December 18th, 2025 Hot Patch


Graphics

  • Fixed issues where Quendar helmets were clipping incorrectly

  • Fixed issues where some pieces of armor were clipping on non-human factions

  • Improved font rendering across resolutions

UI

  • Fixed issue where minimap wasn’t able to be clicked on


December 16th, 2025 Change Log v0.6


Audio

  • Added in more battle soundtracks

  • Added in more general game music tracks

  • Music system is smarter at music selection

  • Crafting given a sound effect

  • Replaced bad sound effects

  • Fixed overlapping music

Crashes

  • Fixed a crash triggered by if a quest has a capital city as a destination and the player has no cities

  • Fix for a bug where Henchmen would cause the game to crash

Dynasties

  • Added in the new dynasty system that can accessed through the new dynasty button on the main game screen

    • Players can start to marry when they reach at least 10 fame

    • Players will receive a notification on the Dynasty button if they can marry someone

    • Marriage candidates will gradually show up over the course of the game

    • Odds of a child per turn is about 5% and goes down over time. It is, however greatly increased if your character and your spouse are in the same city

    • Babies will age to be a champion after 64 seasons

    • Children will inherit the average of their parents' unit stats + a random buff improvement

    • Higher quality candidates are given additional abilities

    • Late game techs can now add essence

    • Champions, Children, Spouses, etc. can die. Each time they get an injury there is a small but growing chance that it will cause their death

Gameplay

AI

  • AI players now intelligently craft items

  • AI players now will equip their normal units with items

  • AI crafting is now skill based on difficulty level

  • AI players more aggressive about clearing out monster lairs

  • AI is a lot pickier about where to found cities now that it costs essence to found them

Cities

  • Founding Cities costs 1 essence

  • Disabled City Sheild

Champions & Recruitment

  • Stationed Champions get 1 XP per turn

  • Champions that buff cities now have these as explicitly character abilities that can be easily viewed

  • Fame to recruit champions increased

  • First volunteer champion doesn't show up until players have 25 fame

  • Player made characters can now be made into opponents for future games

  • Starting armor that players can pick when they create a character are available at level 1

  • Fixed issues where Magar the champion mentioned he used a hammer but did not have the correct weapon

  • Henchmen are more expensive to maintain; it is now 1.7 wages to 3.0

  • New sovereign ability - Inner Radiance, gives +1 essence when learned

Game Settings & Systems

  • Max game length has been increased from 800 turns to 2000 turns

  • Endar Race has been removed for now

  • Abilities always cost at least 1 pick

Monster Lairs & Monsters

  • Monster lairs get even tougher as they level up

  • Based on map size, Monster lairs will slowly respawn in deserted areas over the course of the game

  • Added in a system to access the game map and gradually updates what kinds of lairs will show up and where

  • Additional monsters added

  • Iron Golem is tougher

  • Lots of new monster lairs brought back from War of Magic and pre-War of Magic release

  • Monsters get faster as they level up

  • Titans, if they appear are much more dangerous

  • Monsters that are guarding a lair near a city have a tiny chance of moving to attack nearby cities

  • Monsters who have lost their lairs to player’s who have claimed the goodie hut without killing the monsters now have a much higher chance of attacking that city

Quests & Goodie Huts

  • Treasure chest goodie huts no long spawn monsters

  • Fixed for missing chain armor treasure in one of the goodie huts

  • Removed the old system where players had to have a certain level in order to interact with some goodiehut and quests

  • Fixes to some quest items

  • Fixed a quest where an Ex-Swindler appears incorrectly as a pioneer

  • Most quests will give players at least 1 fame

Spells & Magic Items

  • Lower land spell and scroll will now work on mountain sides

  • Mana potions will now correctly provide mana to the global mana pool

  • Scroll of essence removed

  • Terrain spells with a radius now only affect tiles with the same terrain as the target tile

  • Fixed an issue if a player runs out of mana and it dispels enchantments; it dispels enchantments that have 0 upkeep cost

Tactical Battles

  • Fixed the issue with WASD controls in tactical battles stalling then moving

  • Fixed issues where sometimes in tactical battles there are dead zones where players cannot click the screen

Graphics

  • Updated the rock textures

  • Fixed snow mountain textures

  • Fixed seam issues on statues in game

  • Added in new textures for chasms

  • Updated textures for caves

  • Updated the pine trees

  • Updated river waterfalls

  • Fixed issues where cliffs would cause holes

  • Fixed recruitable champions missing heads and hair

  • Cloth map is a higher resolution

  • Fixed issues with broken wolf models

  • Fixed seam issues on snow on top of mountains

  • Fixed issues where monster lairs did not have missing tiles

  • Spell effect update

  • Fog of War now updates as units move instead of when they complete a move

  • Fixed corrupted particle effects on starting a new game

Localization

  • Added in new localization for

    • Chinese

    • Korean

    • Japanese

    • Italian

    • Portuguese

    • Polish

    • French

    • German

    • Spanish

    • Russian

Modding

  • Added in the new mod manager window to sort installed mods and upload mods to steam

  • Added in the ability to subscribe to mods on Steam and sync them with the game through the mod manager

  • Enabled the workshop allowing access to the in-game Tile Editor, Map Creator and Particle Editor

  • Activate mods by turning on the Use Mods toggle in the options menu

Optimization

  • Performance improvement for units

  • Quicker late game turn times

  • Improved camera drag/pan with left mouse button

  • Improved camera rotation with middle mouse button

  • Added in support that if a save game is not compatible it will correctly bring players to the main menu again

  • Removed the Windows Key from being used as a hotkey

  • Added in performance optimization to get a few more frames per second in the late game

  • Performance optimizations for the map editor

Text

  • Fixed missing fonts on Windows 11 machines

  • Fixed the Lost Knight Quest having a character with 2 different names causing confusion

  • Faction changed to Civilization

  • Fixed lots of text clipping and sizing throughout the game

  • All of the screens have been updated to consistent fonts to address text clipping issues

  • Fixed duplicated text on the economy screen

  • Fixed a bug where having conversations could appear as blank

  • Made sure that any text referring to a season is consistent throughout the game

  • Fix for conversations listing the variable instead of text

  • Fix for bug where switching characters in the unit details window didn't update their backstory or tech tree

  • Default font sizes set to 1.0

  • Text updates to make it clear that the city enchantments slots are Radiance. Essence is the core ability of the Channeler.

  • Fix blurry text rendering when running at lower resolutions on high-DPI displays

UI

  • Quest screen has been made more wide

  • Adjusted UI scaling to better fit general text layout

  • Cities at unrest will correctly show penalties

  • Abilities/talents that cost 0 won't show up in a design unit screen

  • Added a confirmation message when deleting a custom sovereign

  • Added in a Delete confirmation when deleting saves

  • Fixed issues were holding down the esc key will cause the screen to flash really fast

  • Fixed bug where AI crafting would give the player a crafting notification

  • Train Unit screen is taller to allow for more units to be displayed

Icons

  • Fixed issues with missing icons in the tech tree

  • Icons have been updated for spells

  • Added in a new icon for the language button on the title screen

  • Added in more scrollbar support throughout the game

  • Restored the village icon

Inventory & Items

  • Fix for cases where some quests give items, but they don't show up in a player's inventory

  • If a resource is missing, it now tells you how much you need to train that unit in the UI

  • UI will pop up only once when given multiple of the same item

  • Fixed issues in the tech tree where weapon and armor icons were missing

Options

  • Borderless window is now an explicit option and is the default

  • Option Screen will automatically select the appropriate UI scaling based on the resolution picked, this can be manually changed by player after

  • Edited the options screen by moving and hiding obscure options, they can still be edited in the prefs file

    • Basic Options Removed

      • Unit Movement Within Tile

      • Tool Tip Delay

      • Research and Taxes Info

      • Terrain Window

    • Advanced Option Removed

      • Follow selected unit

      • Zoom limiting

      • Smart player colors

      • Zoom to Cursor

      • Scale Units when Zooming

      • Screenshot format

      • Amount of ground cover

      • Unit Scale

    • Moved to Advanced Options

      • Faction Power Window

      • Particle Effects

      • Pedestrians

Tooltips

  • Research per turn on the resource bar now has a breakdown of the sources of research in the tooltip

  • Addressed the bug when clicking down on a button cause a tooltip to appear in the top left corner of the screen

  • Implemented nested tooltips

    • Players will need to hover while holding down shift to see the nested tooltips

  • Fixed issues where the brilliant tooltip was inconsistent in multiple places

  • Fixed tooltips becoming extremely large when scrolling through the Load Game list

  • Fixed extremely large tooltips in the tactical battles

  • Fixed issues with the attack tooltip not showing the critical hit % chance

  • Tooltips now more reliably size based on the content within so that there's less clipped text

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