Sorcerer King: Rivals v2.3
*** RELEASED ***
Features
- Dwarf Lord gains access to Alchemist and other special buildings
UI
- Updated font engine for high DPI displays
Stardock will be closed for the week starting on Monday, June 29th and we will be returning on Monday, July 6th. We will be monitoring support tickets and forums during this time but expect delays in responses during this time.
*** RELEASED ***
Features
UI
Excellent to see still some support for these games.
Any chance of a new fantasy game on the horizon?
The game plays more or less identically to previous Stardock 4X titles along the 'Fallen Enchantress' series, but with half the features removed or simplified. Shrines are now just shrines with no elemental assignation; units cannot be customised (so far as I could tell) and must instead be individually equipped with individually crafted items made from materials found around the map (primarily from battling). Needless to say, this mechanic is considerably more time consuming and annoying than customising units but produces the same exact result.. .
Gotta say I completely disagree with the above. I hated customizing units in the other fantasy games. I like the way Rivals does it.
knowing the death could have been avoided if he had best realized the seriousness of the scenario, he always felt he become responsible. to make subjects worse, his spouse left him a short time later, leaving him on my own with his six-year-vintage younger son. the hurt and ache of the two conditions had been greater than al ought to stand, and he turned to alcohol for assist. in time al have become an alcoholic.
Welcome Guest! Please take the time to register with us.