Development of a New Mod
After getting tired of Stardock to improve things, I'm working on a new mod which I'm tentatively calling "New Challenge". It's already incorporating some of my other work (Improved Units) and the two small mods from TheCW (thank you). I plan for it to really kind of give a good overhaul to a number of things.
Question #1: So, if everyone wants there to be unique units for each Sovereign, would you be fine replacing the "Resource Harvesting" ability? It's one of the most useless abilities out there and will allow me to use that to grant the units. I plan on there being several different units for each Sovereign, but here are the "basic" units:
- Wizard's get Apprentices
- Commander's get Sergeants
- Tyrant's get Trog Leaders of some type.
- Guardians get a "Fey" type (maybe something funky like a shrill or something)
- Priestess get Novice's (so they can get Cleric's later on)
- Tinkerer's get something fun if I can find a nice asset like a homoculi or something.
One thing I'm doing also (so I can start getting some initial feedback) is changing the starting sovereign spellbooks. Give Priestess more enchantment, Give Tyrant more wrath, etc... Maybe even have one of them go above 4 to start.
A lot of the sovereign's will get tweaks because, well, they need them. Some major (Priestess), some minor.
Working on incorporating more of the recipes in there as well.
It's going to be pretty major because it will change a lot of the data. I mean the unit changes I've made changed something like 20 different units (I think more). Hopefully (maybe) Stardock will take some of the changes and put them in a new version (especially with the problems in the units in the vanilla stuff - bad descriptions, etc...)