Bugs

1. One of the quests gives a Dead Rat.  I don't know what it's supposed to be used for.

2. Another one (the one where you must clean out the "scroll reading enthusiasts") gave two of the same recipe.  I'm not sure if that recipe I had before or not, but it gave two of the same recipe.

3. When you take on a quest and your entire army gets beaten, about 10 or 20 turns later you win the quest automatically and get the rewards even if you didn't beat the guardians.

3. I'm not sure if it would not be such a big deal on higher difficulty levels, but on the lowest difficulty level, I can put three mana berries on 3 or 4 or more different items, and get 9 or 12 or more mana for each kill with that unit.  When you're the Tinkerer, and the dwarf gets the ability to have another turn when killing a unit, you can quickly rack up lots of mana.  Not sure if it would be the same with a non-Tinkerer or a harder difficulty level, that would need to be tested.

4. Again, I don't know how the Thrifty Potioneers skill is meant to work.  It doesn't seem to do anything currently.  Not sure about the skill for re-using scrolls.

5. After killing 5 or 6 units in a row, Drogan doesn't continue to get extra turns.  Not sure if this matters too much, as this many consecutive turns can allow you to kill most armies.

6. Sometimes you get two of the same dialog, for example after saying something to the SK.  If you get something from it, I'm not sure if you actually get it twice, but it's possible.

7. It seems that talking to the SK counts as a Quest, and can give Lore/Sovereign Skill points from the Tinkerer abilities.

8. When you don't have any SK threat, and you kill a Lieutenant, dialog says Sorcerer King Threat +3 but instead it is set to 5.  Should probably show +5 SK threat instead, since it always puts SK threat at maximum, at least if you say to the SK that you are coming to get him.  Not sure what happens when you grovel, but probably not much different.

9. Some crafting items don't have a listed effect for enchanting.  Either show the Enchanting effect in the Enchanting screen if the crafting ingredient has one, or don't allow those items to be used for Enchanting.

I still find the game quite fun.  Haven't tried harder difficulty levels yet - what are the differences?

11,566 views 7 replies
Reply #1 Top


I still find the game quite fun.  Haven't tried harder difficulty levels yet - what are the differences?
End of quote

 

Not 100% sure but it feels as if the doomsday counter fills faster, they come after you and the crystals quicker, the bandits and SK armies seem to be bigger and more numerous for the relative threat/doomsday stage.

Reply #2 Top

It would be fun if there were secret recipes (Easter eggs) that if say you add the dead rat to the rubber duck you get a particularly cool item...

 

Good list of bugs, StevenAus.  I discovered the Dwarven Rampage, + mana per kill, Mana Shield  works really great with Polar Vortex and has made my Dwarven Hero a Gimli-esque Death Machine.  "There's plenty for the both of us.!"

Reply #3 Top

I see now that other Sovs can only have 2 Enchanting Slots per item, so stacking mana berries doesn't work so efficiently for them.  So I look at this as a Tinkerer strategy.

Also, what does the Tinkerer skill that gives you an extra enchanting slot mean by +1 Defense for Armor and +1 Attack for weapons?  Does it mean items crafted after getting the sov skill get these bonuses?  Or each enchanted slot filled gives this bonuses (but only +Armor for Armor and only +Attack for Weapons)?  Or this bonus only applies when you Enchant Armor or Weapons with crafting items that boost defense (for Armor) or attack (for Weapons), and if so, does it apply per slot?

I would appreciate clarification on how that Tinkerer skill is meant to work.  I know the extra enchantment slot works, but not sure what the +Defense for Armor and +Attack for Weapons means exactly.  I'm pretty sure that items crafted after you get this skill don't get extra defense or attack (but I may be wrong).

Reply #4 Top

Moved to support.

 

Reply #5 Top

Oh, I get it now.  I guess it doesn't go in "My Posts" if it has been moved.

May I suggest a "Sorcerer King Support" forum?  FE and LH have a Support forum, so why not SK?

Reply #6 Top

Another bug - if you start building a unit while other units requiring logistics, and horses, crystal, iron are already building, you can go to negative resources (I think any of these resources can go to negative if you build some units while other units have started but not finished).

Reply #7 Top

Quoting StevenAus, reply 5

Oh, I get it now.  I guess it doesn't go in "My Posts" if it has been moved.

May I suggest a "Sorcerer King Support" forum?  FE and LH have a Support forum, so why not SK?
End of StevenAus's quote

The SK support forum is here: http://forums.sorcererking.com/forum/1089

You are posting from the Elemental forum which only has a few category feeds.  The full game forums are where everything is. :)