This mod is intended to counter the 'Mop up" phase. It will juice up AI opponents at turn 300. And by that I mean, they will get so much more powerful that you may, in fact, lose!
Even if you do have enough power built up to press the advantage and win, it won't be the usual drudgery - you'll need new unit designs, and all your power to fight off the units that the computer will be throwing your way.
If you hate the idea of losing after it seemed you were winning - well, this isn't for you.
If you want to have a stiff challenge at every phase of the game, give this a shot! Between this new ability for AI units and the spell of making, beware far-off factions on the other side of the map!
-Just put it in your mods directory, and unzip!
-This mod gives a new sovereign and faction ability, "esoteric lore," to all vanilla sovereigns. It won't do a damn thing - until turn 300, and only for AI players. These new abilities will not change the game in the least if you as the player have them.
-Supports Undead DLC.
-DOES NOT SUPPORT LEADERS PACK DLC (This would require me to include 90% of the DLC content, effectively gifting it for free to some users)
-Does not support other mod-based factions or custom factions (But can if you want to add lines to their .xml file)
-Compatibile with the Carian Republic and Empire Of Dagorath