--DISABLED DURING OVERHAUL UPDATE--
This is my attempt to increase the value of champions you don't have time to level up, while keeping champions balanced against trained troops.
-Every basic path but Mage now gets a once-per-battle tactical ability (except Mages).
-Assassin gets an augmented tree with the master archer ability included, and poison damage bonuses.
To give even those measly level 2 champions a chance at being useful in any battle, each path now also has a "rock paper scissors" style advantage over another path.
PATH VS PATH Bonuses:
Commander strong versus Defender (100% armor piercing)
Assassin strong versus Mage (+10 attack)
Warrior strong versus Commander (Mauls Commanders)
Defender strong versus Assassin (100% crit chance against assassins)
Commander has Priority Target: target enemy unit gets a small defense, dodge, and initiative penalty
Assassin has Throw sand: Adjacent enemy loses lots of accuracy and dodge.
Warrior has Tackle: Adjacent enemy is knocked prone and takes damage.
Defender has Shield Blow: If using shield, adjacent enemy takes damage, ignoring 50% of defense, AND putting the defender into defending stance.
<-- 3/1/15 DOWNLOAD DISABLED, UPDATE INCOMING-->
-Should be compatible with most mods, ask me if you have any concerns
-Extract the .rar into your mods folder!
HOW YOU CAN HELP:
-Play and give feedback!