Question of curiosity:
Will the DLC patches receive 1.7 update changes as well?
- For example, items may require rebalancing to keep in line with the new class restriction mechanics.
In addition: I am still still finding metal and crystal mining to be too high. I have 300+ of each in my current game.
What I've done to address this is the following:
- For metal, all the mine upgrades each cost 5 metal in addition to there other costs. It makes logical sense that better production techniques require better machines and tools in order to extract the precious commodity. Perhaps some of the larger war-oriented buildings that can be built in fortresses should have metal costs added?
- For crystal, various city buildings that provide magical properties should require crystal in there construction to varying degrees, in similar form to the Statue Guardian. Ereog's Tower, for example, should cost 50 crystal in addition to it's other costs. (It should be limited to construction in Conclaves only, but that's another arguement). Buildings that provide mana should also have some crystal fee associated?