Game Breaking Bug and AI coding issue
Ok right to the point.
The AI and the game doesn't know how to handle Fire wall.
Scenario 1) I cast Fire wall with +24 fire power. Enemy attacks and is killed immediately. All 8 armies throw themselves against the city and all die on the first turn. Any survivors have about 10 or less (usually less around 2-5) health and a full army gets reduced to 1 unit maybe 2 if it was a beserk thing with dual axes.. The Computer doesn't dispel the enchantment at all before attacking. I'm wondering if I have the Tower of the Magi (which I didn't in this Newly founded city) will the AI even be able to dispell this enchantment?
Scenario 2) The fire wall was active, but it ONLY has effect if you manually engage in combat. If you choose to auto the combat right away the fire wall enchantment is Not applied to the fight. I know this, because the firewall in my case was doing about 60 damage to all units. Killing off the enemy armies in the first turn or leaving 1 weak ass unit that my first high initiate unit would have killed immediately (we're talking about 1 enemy unit surviving that has an attack of like 19 vs a stack of uber units) Then the combat showed how the combat would have unfolded if Fire wall hadn't damaged a single unit.
On a side note... Why do ALL new heros join right next to my main sovereign? This not only makes no sense it is annoying as hell. I was fighting DEEP inside enemy territory when I got a hero... The dumb shit decided to do his customary bow as he joined my ranks basically naked except for a chain mail shirt and a short-sword surrounded by 12 enemy armies. I had no room for him in my existing armies, so ofcourse he was systematically killed over and over compiling quite the humourous list of ailments. New heros should appear Next to your capital city, or give us a choice either next to our Sovereign or Capital city.