-Add in a early game siege engine or make catapults available earlier and scale.
-Reduce the amount of Militia but allow them to upgrade their armor.
-Add a Mage Tower to conclaves.
-Add bonus Militia to Towns.
Really like the direction you are taking with your mod; even though you make my only two additions obsolete.
- Adds in a lesser catapult earier in the game and turns the catapult into a greater catapult with a few extra surprises.
- Changes the balance of city defenders, adjusting the number of archers and militia as well as adding in Mages, Knights, and Crossbowmen to the Conclave, Fortresses, and Towns respectively.
By all means, if something from these mods can save you time or can make your mod better, please make use of them. I can easily see myself shelving my works for yours.
- How are the archery towers destroyed? Can any unit target the tower base? Will you specifically require seige units to destroy these types of structures?
- Will the Militia upgrading their armour be any different from Parrotmath's MilitiaArmour mod?
Going to keep my eyes on this one...will probably try it out in conjunction with the 1.6 patch.