1. How OFTEN do you want to see new DLC? (Monthly, Quarterly, Every couple months, etc.)
Pretty much depends what is in them, but providing it is something that expands, improves or adds to the gameplay in some appealing or interesting way then frankly I'll buy them as often as you release them.. so every month to two month would be ideal.
2. What would you like to see our NEXT DLC be?
a. Stamps pack (for more random map generation interest)
b. More tactical battles maps
c. More magical spells
d. New factions
e. More loot
f. More quests
g. Something else (if it involves writing c++ code, it’s not DLC so has to be content that is downloadable).
Other sneak peeks…
Um.. Yes to all?
Few things I'd specifically like to see are MORE variation in random maps, I mostly play LONG campaigns using huge random maps so more variation would be nice. Also the addition of more PRE built maps of varying sizes would be nice as they tend to have more sense and less chaos than the randoms overall.
Also I would love if there was an improvement that allowed outposts to defend themselves. Yes I know you can station troops on them but I would prefer an upgrade that lets them defend themselves to a degree like a catapult or some inherent archers etc.. OR better yet if outposts were expanded to include different types a la Galactic Civ. trade Outposts (with relative upgrades) that help increase commerce, Military Garrisons that simply guard territory and choke points. to Hamlets, which are settlements in starting limited feature but when grow to a certain population level can be transitioned to actual settlements for a gold cost (this would also provide a more natural way to grow new settlements rather than instantly having a new settlement after the first be instantly available and would make protecting fledgleing settlements more important until they can grow and be developed into ACTUAL settlements. Research Enclaves used to develop a magical or research resource, Farms for developing food resources without being an actual settlement and Mining Camps for developing production based resources without being an actual settlements. all would have different upgrades specific to improving the rate and amount of resource gatherable to be transferred to a nearby settlement, and some general upgrades (for improving attack/defence/movement within owning factions territory). This would also help keep down the amount of actual city spam, while retaining the improtance of a few so that resources harvested by the different outpost types have somewhere to filter back to.
I would love more depth and options to diplomacy such as being able to gift towns or units or trade for them.. plus the ability sell/buy/trade items that your heroes have to other factions
More layers to the map would be nice like an underground layer for example so we can expand down as well as out maybe opening up access to new underground enemies, resources, faction etc..
Monster AI needs sorting with regard to enemy territories. For example if my borders expand so that a monster lair falls within them, eventually once they are strong enough they will move off the lair to attack my nearby units and resources. HOWEVER I have watched the AI factions do the same, yet the monster lairs in there territory NEVER EVER attack there units or resources and indeed when they eventually do move off them they heads straight for me (the players) territory instead. ALWAYS. Monsters need to deal with factions equally when within someones borders so that they are a threat to EVERYONE not just the player.
Would love to see some new themed Path choices for hero and player includes beyond Warrior, General, Defender, Rogue and Mage. Priest, Druid, Warlord, Necromancer, Bard etc.. or maybe advanced paths that further specialize the basic paths.
More mount variety.
Faction clothing Colours to apply to FOUND items too. Seems a little redundant to say choose your colors when designing a hero or faction and then the first piece of wearable gear you find changes to whatever color it is instead??? Give us the option to apply our factions clothing colors to ANYTHING we wear.
Would also like to see Ships re-added with maybe some nautical enemies, quests, resources etc.. to find and utilize.
Some sort of ESPIONAGE inclusion would be nice so we can affect the enemy cities, research or production through non magical means too. Or start rumours to encourage them losing relations or start hostilities with other factions etc..or improve relations by encouraging corruption and making gifts etc..
I'd also like for the diplomacy agreements to have more relevance. Non aggression pact for example shouldn't by default mean you open your borders to the other faction, border access should be separate. Also with alliances these should have more relevance like encouraging your ally to have bad relations with your enemies and good relations with your friends and trade partners. technology trades should also allow for direct trading of researched techs.
Other things like Border access in general. For example if I enter another factions border they pretty much say leave or declare war.. but if they enter mine they agree to leave, moving them to the edge of my border and then the very next turn continue on their original movement back to where they were going heading into my borders again.. leaving you with an endlessly repetitive turn by turn request that they leave which they do until eventually relations drop so bad they declare war. This needs sorting so when you say LEAVE my territory IF they do that they then don't head straight back in the next turn but alter thier pathing to find a new route AROUND your territory instead.
Finally I would also like to see MINOR RACES reintroduced, these individual settlements are nice especially if they were made so that either by allying them or conquering them you could gain access to a unique spell, tech, building, equipment or unit that without access to them you otherwise couldn't. This would add an extra layer to gameplay in both substance, falvor and tactics.