it is within the realm of possibility.
Priority is medium. 12.2 of the resources are being devoted to it.
I guess all that's missing is a modder's comment:
[Starts Notepad++]
[Opens CoreStardock.xml]
[Starts Editing]
<LH>
<!-- PATCH + DLC -->
<SDPersonality InternalName="SD_SuperBusy">
<SDGamePhase InternalName="Late">
<SDPriority InternalName="LH_1_6">
<Type>Patch</Type>
<PriorityValue>#</PriorityValue> <!-- Comment: Number goes here -->
</SDPriority>
<SDPriority InternalName="DLC05">
<Type>DLC</Type>
<PriorityValue>#</PriorityValue> <!-- Comment: Number goes here -->
</SDPriority>
</SDGamePhase>
</SDPersonality>
</LH>
[Closes CoreStardock.xml]
[Opens CoreFans.xml]
[Starts Editing]
<LH>
<!-- FIX -->
<SpellDef InternalName="Summon_Patch_and_Content">
<Prereq>
<Type>Game</Type>
<Attribute>LH</Attribute>
</Prereq>
<SpellResourceCost>
<Resource>Gold</Resource>
<Amount>5</Amount>
</SpellResourceCost>
<GameModifier>
<ModType>Game</ModType>
<Attribute>Patch</Attribute>
<Value>1.6</Value>
<Provides>Releases LH 1.6</Provides>
</GameModifier>
<GameModifier>
<ModType>Game</ModType>
<Attribute>DLC</Attribute>
<Value>5</Value>
<Provides>Creates LH DLC05</Provides>
</GameModifier>
<FanData FanPersonality="Fan_Wallet">
<FanPriority>#</FanPriority> <!-- Comment: Number goes here -->
<ValueCalcWrapper>
<ValueType>IsTargetWorthy</ValueType>
<Calculate InternalName="Calc" ValueOwner="TargetUnit">
<Expression><![CDATA[[UnitStat_LH_Team]]]></Expression> <!-- 1 or 0 -->
</Calculate>
<Calculate InternalName="Value">
<Expression><![CDATA[[Calc] > 0]]></Expression>
</Calculate>
</ValueCalcWrapper>
</FanData>
</SpellDef>
</LH>
I'm not sure if this will fix the problem, I couldn't validate my xml because we don't have access to XML Schema Reference...
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