Improved Undead for FE Legendary Heroes v1.6
Download v1.1: https://www.dropbox.com/s/gj2p3bfjq21esjf/Improved%20Undead%20v1.1.zip
Download v1.1b: https://www.dropbox.com/s/1wk69x414vx9sas/Improved%20Undead%20v1.1b.zip
Download v1.21: https://www.dropbox.com/s/g2g6hohoqzq6sgv/Improved%20Undead%20v1.21.zip
This mod requires 'The Dead World' DLC!
This mod arose out of my like for the undead faction, and disappointment at how poorly they fare as AI opponents. As this game is a singleplayer game, it did not make sense to me that a faction be so unplayable by the AI. The mod aims to change that.
This mod thus makes several changes to the undead faction. Most of these changes do not affect balance outright, but affect how the AI will behave.
A few of these changes were originally featured in webusver's Patchwork mod at http://www.nexusmods.com/fallenenchantress/mods/1891/? (mentioned below).
This mod works best with Primal_Savage's XtraDeconstruct (specifically the AI improvements) at https://forums.elementalgame.com/451107/page/1/ as I've done most of the tweaking with this in mind. Not compatible with his Dead faction fixes, but everything else works well with this.
Balance Changes (player affected):
The Dead faction-specific improvements will add a small amount of growth (taken from Patchwork mod)
The Mausoleum provides +2 growth.
The Catacomb provides +3 growth.
The Necropolis provides +4 growth.
The AI is not quite able to play the Dead faction very much differently from the other factions, so this was necessary to help it keep up. AI priorities for these improvements have been raised as well so the AI will build them early (or at least, not omit them from their cities).
AI Changes (invisible to player):
Terror has been disabled for the AI. The AI fights most of its battles in auto-resolve, where Terror is useless. Thus, it hampers the AI as it wastes turns using Terror in auto-resolve which is futile. While the AI will no longer use Terror against you, it will have less difficulties dealing with wandering monsters and be better at expanding as a result. The player is still able to use Terror without any issues.
AI has new units. Some of these are taken from webusver's Patchwork mod. I designed the rest of the units. This gives the AI something to build in the midgame. I'm not the best at designing units, so most of these designs are simply functional.
Morrigan's AI traits are now a little more varied. He is no longer always Sorcerer and Unstable. I personally think that Unstable hampers it a little as the AI would often go to war with everybody else for no reason and have difficulty coping with multiple wars. The traits available to Morrigan were taken from the Patchwork mod.
New Content (accessible to player):
11 new Undead heroes have been added, with their own backstories. They are inspired by the Undead heroes in the Patchwork mod.
General Bugfixes:
The default Undead Scout design now has the Scout ability. It previously was lacking this trait, which made it less effective than other faction's scouts. More importantly, this seems to signal to be a flag for the AI that this unit is a Scout, so it does not seem to spam Scouts like it did before.
The Risen Brood now uses the skeleton soundpack, so they actually sound like skeletons. They were previously using the generic male soundpack.
To install:
Extract the files into Documents\My Games\legendaryheroes\Mods.
Make sure you select 'Enable Mods' from the game options.
Play!
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Hope this mod helps make the Dead faction slightly better as an AI opponent.
Feedback is appreciated, though with the new semester starting, I might be a little less responsive to implement additional fixes where necessary.
Changes from v1.2 to v1.21
Updated to use the Morrigan cutscene pack added in LH 1.6.
Changes from v1.1b to v1.2
Added 6 heroes of the Undead race, bringing the total count to 11.
Gallowman is now of the Undead race.
Change AITag for unique undead improvements back to Economy, but with the AIPriority values raised a lot more (thanks Primal_Savage for the advice!)
Changes from v1.1 to v1.1b
Changed AITag for unique undead improvements from Economy to Merchant. They're much more likely to build it now, but I've not tested enough with this.
Raised the AIPriority for the unique undead improvements even further.
Changes from v1.0 (initial release) to v1.1 (current release)
Tidied up the xml files
Added 5 heroes of the Undead race
Mod Credits
Thanks to webusver for the ideas in the Patchwork Mod.