Removing AI bonuses

Okay based on my own testing, I noticed that on AI difficulties like Normal and Challenging, the AI players do get bonuses in gold (with an income of 0 at the start, they are constantly getting 5 gold per turn). This is a little weird as Challenging was described as the highest difficulty without the AI getting bonuses.

Is there an xml file I can modify to remove these bonuses (I'm quite curious to see how the AI would fare).

I also have a suspicion (but I haven't been able to confirm) that the AI gets bonus exp for their battles as well. I mean, the AI can take down a bear and reach level 2 immediately? Though this does compensate for their occasionally bizarre hero building choices. Is there a way to remove these as well?

Thanks!

4,150 views 4 replies
Reply #1 Top

Never saw this in xml files. Feel pity for poor ai. BTW it's far not the worst. But games AI will never be perfect as human, or developers should have to pay much more for developing humanly high ai. So lets live with slightly cheating ai. Just think how generous you are when you allow ai to play with you on these terms!

Reply #2 Top

Yeah I think the AI generally plays very well for strategy game AI (especially so after reading reports of how the Endless Space AI has been performing... and getting a lot of bonuses), though it'd still be interesting if the bonuses could be adjusted somewhere (unless it's hardcoded).

Thanks!

Reply #3 Top

You always reach level 2 after you defeat a bear. Any bear.

As for the Gildar income: I have played vs AI with much less income. They do tend to ignore Unrest, so in your game they may have raised the taxes to a high level.

Reply #4 Top

Noted on the experience.

I'll have to check again on the tax rates, though I do think it's clearly not a case of tax rates when the AI has yet to found its first city but is already getting 5 gold, with the bonus gold applied to all the AI opponents. Their tax income clearly reflects numbers like 0.3 in the first couple of turns though.

Edit: I soon learnt that one of the reasons why I wasn't levelling as quickly was that I tended to run my sovereign around with a champion (usually the first champion I got) for most of the time, which resulted in an experience sharing.