Wow, I've had a few days to dive into the content now and I'm very impressed. This is an awesome mod! It adds so much choice and variety to the game, especially when combined with BMB and CB. Thanks for making this, really turned the game around for me. I had played it for 24 hours and was already getting a bit bored, when it was clear that there was so few good choices and so little variety in heroes.
Now there is no end to the valid choices and so many combinations/builds to explore... and some more to do in the midgame. It's just a better and much bigger game.
Is there any way to figure out what the unknown mushroom actually did? I tried using it and nothing seemed to happen. I figure it buffed or debuffed a stat somewhere, but there are just so many different stats
The "zero" weakness just adds 2 trait points, right? So it's just a way to make the game a bit easier?
Damn, sorcerer is a potent path. I need to test out a sovereign with the quick caster trait to get sorcerer's concentration up and running for free. As it is, one of my lvl 1 heroes needs to become a sorcerer to gain access to the path's abilities.
Anyway, like I said, thanks for making this mod. Really grateful for it