So anyway regarding 1.8e, since you are adding mounts, I was thinking on ways to differentiate cavalry and infantry units in the game. Let's face it once you get enough mounts you have no reason to make foot units. IRL, mounted units have some disavantages compared to foot units. So I have some ideas on this:
- Prohibit mounted units from using 2h melee weapons.
- Maybe have Lances (similar to 1h spears) for mounted units; No Impale or CA immunity, but have higher Initiative.
- Mounted units cannot fortify.
- Dodge penalty for mounted units (Mounts are big targets)
One problem I noticed with horses is that too often the 1st turn bonuses are useless because the enemy is too far away. Maybe make charge an ability with a cooldown time?
Also, regarding the Tarth, I had an idea for an alternate racial trait; have Init/Atk bonus scale to unit size. Champions and Parties get full +3 bonus, each additional person in a unit imposes a -1 penalty (yes this can go negative). Is this possible?
PS before I forget, are you going to add the other faiths in this edition?