Level 9 village
I conquered a town about 100 turn ago. It just keeps growing and is now a Level 9 village. Any idea why it has stayed a village?
I don't know how to post the image so if someone can help I have a screenshot.
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I conquered a town about 100 turn ago. It just keeps growing and is now a Level 9 village. Any idea why it has stayed a village?
I don't know how to post the image so if someone can help I have a screenshot.
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Yeah, that is the bug, but I can't reproduce it at the moment.
I looked at the stats for this village and they are not extrodinary. It made me think of an idea. What if the number of places a human player could make into a Fortress, Conclave and Town were limited? All the rest remained a village that wasn't special but didn't just stink.
Right now evey place has to get some sort of bonus, there doesn't seem to be any way to decline the choice. If you could only make 5 fortresses on a large map then placement would really matter if you wanted to take advantage of the bonuses and get your troops to where you needed them.
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I always assumed it was intended: the darkling "city" in the middle of a wildland would always be just a village but with its large yield bonuses would be quite a good city nonetheless. It might end up being rather overpowered if it COULD specialize with the 4-5 essence and high other yields it comes with. If it's messing up the relative power graph and how the AI treats its owner though, that's definitely something that needs correction.
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