OK, since this an AI thread, I have a question for the Collective...
So the AI Tags on techs, abilities and such are all currently taged wtih AIPersonality=AI_General.
It is implied by the AI code that different personalities/priorities can be assigned. Certainly, on the weapons side this can be done fairly easily (focus on horses, bows, piercing, etc.). But as for the more nebulous stuff, say Sorceror vs Greedy, I'm not seeing anything in (our end of) the code that seems to do anything to implement these personality tags.
What I'm wondering is if anyone has tried sometthing along these lines yet...
Essentially, you'd assign these tags to the focus points for the ability/tech/spell in question, to assign a higher rating than what is normally assigned by AI_General... This tag would appear immediately below the AI_General priority tag.
It seems to me that this is how the personality tags should work, but that Stardock may not have gotten around to fleshing these out yet. Has anyone experimented with this at all as of yet, and if so what were your findings?
Just checked the GalCivII code, and I didn't see any AI Personality tags in my brief perusal (although I did see a detailed stat system that would work something along these lines), so apparently this is an Elemental thing...